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Searched refs:IsDialogueActive (Results 1 – 8 of 8) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/common/
H A Dtutorial_battle_dialogs.lua135 if ((dialogue_started == true) and (DialogueManager:IsDialogueActive()) == false) then
141 … false) and (start_timer:IsFinished() == true) and (DialogueManager:IsDialogueActive() == false)) …
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/
H A Dtutorial_shop_dialogs.lua124 if ((dialogue_started == true) and (DialogueManager:IsDialogueActive()) == false) then
133 … false) and (start_timer:IsFinished() == true) and (DialogueManager:IsDialogueActive() == false)) …
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/layna_village/battle_with_banesore/
H A Dbattle_with_banesore_script.lua173 if (dialogue3_done == true and DialogueManager:IsDialogueActive() == false) then
185 if (DialogueManager:IsDialogueActive() == true) then
/dports/games/valyriatear/ValyriaTear-1.1.0/data/story/mt_elbrus/
H A Dbattle_with_dark_soldiers_script.lua92 if (DialogueManager:IsDialogueActive() == true) then
/dports/games/valyriatear/ValyriaTear-1.1.0/src/common/
H A Ddialogue.h544 bool IsDialogueActive() const { in IsDialogueActive() function
H A Dcommon_bindings.cpp94 .def("IsDialogueActive", &DialogueSupervisor::IsDialogueActive) in BindCommonCode()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle.cpp303 if(_dialogue_supervisor->IsDialogueActive()) in Update()
1130 if(_dialogue_supervisor->IsDialogueActive()) in _DrawGUI()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/shop/
H A Dshop.cpp1401 if(_dialogue_supervisor->IsDialogueActive()) in Update()
1497 if(_dialogue_supervisor->IsDialogueActive()) in Draw()