Searched refs:IsDialogueActive (Results 1 – 8 of 8) sorted by relevance
135 if ((dialogue_started == true) and (DialogueManager:IsDialogueActive()) == false) then141 … false) and (start_timer:IsFinished() == true) and (DialogueManager:IsDialogueActive() == false)) …
124 if ((dialogue_started == true) and (DialogueManager:IsDialogueActive()) == false) then133 … false) and (start_timer:IsFinished() == true) and (DialogueManager:IsDialogueActive() == false)) …
173 if (dialogue3_done == true and DialogueManager:IsDialogueActive() == false) then185 if (DialogueManager:IsDialogueActive() == true) then
92 if (DialogueManager:IsDialogueActive() == true) then
544 bool IsDialogueActive() const { in IsDialogueActive() function
94 .def("IsDialogueActive", &DialogueSupervisor::IsDialogueActive) in BindCommonCode()
303 if(_dialogue_supervisor->IsDialogueActive()) in Update()1130 if(_dialogue_supervisor->IsDialogueActive()) in _DrawGUI()
1401 if(_dialogue_supervisor->IsDialogueActive()) in Update()1497 if(_dialogue_supervisor->IsDialogueActive()) in Draw()