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Searched refs:IsEscapeAllowed (Results 1 – 4 of 4) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dscene_battle.h139 bool IsEscapeAllowed() const;
203 inline bool Scene_Battle::IsEscapeAllowed() const { in IsEscapeAllowed() function
H A Dscene_battle_rpg2k3.h147 bool IsEscapeAllowed() const = delete; // disable accidental calls to base class version
H A Dscene_battle_rpg2k.cpp68 if (!IsEscapeAllowed()) { in CreateUi()
461 if (!IsEscapeAllowed()) { in ProcessSceneActionFightAutoEscape()
H A Dscene_battle_rpg2k3.cpp2669 return Scene_Battle::IsEscapeAllowed() && (Game_Battle::GetTurn() == 0) in IsEscapeAllowedFromOptionWindow()
2676 return Scene_Battle::IsEscapeAllowed() && cond != lcf::rpg::System::BattleCondition_pincers; in IsEscapeAllowedFromActorCommand()