Searched refs:IsEscapeAllowed (Results 1 – 4 of 4) sorted by relevance
139 bool IsEscapeAllowed() const;203 inline bool Scene_Battle::IsEscapeAllowed() const { in IsEscapeAllowed() function
147 bool IsEscapeAllowed() const = delete; // disable accidental calls to base class version
68 if (!IsEscapeAllowed()) { in CreateUi()461 if (!IsEscapeAllowed()) { in ProcessSceneActionFightAutoEscape()
2669 return Scene_Battle::IsEscapeAllowed() && (Game_Battle::GetTurn() == 0) in IsEscapeAllowedFromOptionWindow()2676 return Scene_Battle::IsEscapeAllowed() && cond != lcf::rpg::System::BattleCondition_pincers; in IsEscapeAllowedFromActorCommand()