Searched refs:IsFaceted (Results 1 – 8 of 8) sorted by relevance
155 if( faceData[f].IsFaceted() ) faceBits[f] = BIT_ISFACETED; in Init()205 if( faceData[f].IsFaceted() ) continue; in InitVert()289 BOOL VertFaceGrouping::FaceData::IsFaceted() { in IsFaceted() function in VertFaceGrouping::FaceData379 if( !IsFaceted(f) ) { in InitNormals()443 if( !IsFaceted(f) ) { in InitTangentBasis()493 BOOL VNormalChannel::IsFaceted( int faceIndex ) { in IsFaceted() function in VNormalChannel501 if( !IsFaceted(faceIndex) ) { in FindIndex()
109 BOOL IsFaceted();148 BOOL IsFaceted( int faceIndex );
301 BOOL IsFaceted(){ return GetFlag(NEWSTDMTL_FACETED); } in IsFaceted() function
1728 if (IsFaceted()) return 0; in GetShading()
369 BOOL IsFaceted(){ return GetFlag(STDMTL_FACETED); } in IsFaceted() function
1642 BOOL IsFaceted() { return TRUE; } function in Constant2
1971 if (IsFaceted()) return 0; in GetShading()
236 BOOL IsFaceted() { return FALSE; } in IsFaceted() function in WardShader