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Searched refs:IsFaceted (Results 1 – 8 of 8) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/NormalBump/
H A DVNormal.cpp155 if( faceData[f].IsFaceted() ) faceBits[f] = BIT_ISFACETED; in Init()
205 if( faceData[f].IsFaceted() ) continue; in InitVert()
289 BOOL VertFaceGrouping::FaceData::IsFaceted() { in IsFaceted() function in VertFaceGrouping::FaceData
379 if( !IsFaceted(f) ) { in InitNormals()
443 if( !IsFaceted(f) ) { in InitTangentBasis()
493 BOOL VNormalChannel::IsFaceted( int faceIndex ) { in IsFaceted() function in VNormalChannel
501 if( !IsFaceted(faceIndex) ) { in FindIndex()
H A DVNormal.h109 BOOL IsFaceted();
148 BOOL IsFaceted( int faceIndex );
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.h301 BOOL IsFaceted(){ return GetFlag(NEWSTDMTL_FACETED); } in IsFaceted() function
H A DGameMaterial.cpp1728 if (IsFaceted()) return 0; in GetShading()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdmtl2.h369 BOOL IsFaceted(){ return GetFlag(STDMTL_FACETED); } in IsFaceted() function
H A Dstdshaders.cpp1642 BOOL IsFaceted() { return TRUE; } function in Constant2
H A Dstdmtl2.cpp1971 if (IsFaceted()) return 0; in GetShading()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderward.cpp236 BOOL IsFaceted() { return FALSE; } in IsFaceted() function in WardShader