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Searched refs:IsFixedRotation (Results 1 – 25 of 26) sorted by relevance

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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/
H A DRigidBody2D.h142 … bool IsFixedRotation() const { return body_ ? body_->IsFixedRotation() : bodyDef_.fixedRotation; } in IsFixedRotation() function
H A DRigidBody2D.cpp84 …URHO3D_ACCESSOR_ATTRIBUTE("Fixed Rotation", IsFixedRotation, SetFixedRotation, bool, false, AM_DEF… in RegisterObject()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Urho2D/
H A DRigidBody2D.pkg41 bool IsFixedRotation() const;
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/
H A Db2Body.h337 bool IsFixedRotation() const;
646 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2Body.h335 bool IsFixedRotation() const;
644 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2Body.h347 bool IsFixedRotation() const;
671 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/
H A Db2Body.h357 bool IsFixedRotation() const;
668 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_body.h358 bool IsFixedRotation() const;
671 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2Body.h353 bool IsFixedRotation() const;
664 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2Body.h348 bool IsFixedRotation() const;
672 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/
H A Db2Body.h353 bool IsFixedRotation() const;
664 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/
H A Db2Body.h353 bool IsFixedRotation() const;
664 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/
H A Db2Body.h357 bool IsFixedRotation() const;
668 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/
H A Db2Body.h353 bool IsFixedRotation() const;
664 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/
H A Db2Body.h350 bool IsFixedRotation() const;
674 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/
H A Db2Body.h357 bool IsFixedRotation() const;
668 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/
H A Db2Body.h357 bool IsFixedRotation() const;
668 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/
H A Db2Body.h353 bool IsFixedRotation() const;
664 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/
H A DBody.cpp409 return body->IsFixedRotation(); in isFixedRotation()
/dports/devel/love/love-11.3/src/modules/physics/box2d/
H A DBody.cpp410 return body->IsFixedRotation(); in isFixedRotation()
/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/
H A DBody.cpp418 return body->IsFixedRotation(); in isFixedRotation()
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/
H A DBox2D_bodyfixture.i389 %rename(__IsFixedRotation) b2Body::IsFixedRotation;
H A DBox2D_doxygen.i281 %feature("docstring") b2Body::IsFixedRotation "Does this body have fixed rotation?";
529 %feature("docstring") b2Body::IsFixedRotation "Does this body have fixed rotation?";
/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/
H A DUrho2DAPI.cpp345 …igidBody2D", "bool get_fixedRotation() const", asMETHOD(RigidBody2D, IsFixedRotation), asCALL_THIS… in RegisterRigidBody2D()
/dports/misc/box2d/box2d-2.4.1/docs/
H A Ddynamics.md337 bool b2Body::IsFixedRotation() const;

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