/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Urho2D/ |
H A D | RigidBody2D.h | 142 … bool IsFixedRotation() const { return body_ ? body_->IsFixedRotation() : bodyDef_.fixedRotation; } in IsFixedRotation() function
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H A D | RigidBody2D.cpp | 84 …URHO3D_ACCESSOR_ATTRIBUTE("Fixed Rotation", IsFixedRotation, SetFixedRotation, bool, false, AM_DEF… in RegisterObject()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/LuaScript/pkgs/Urho2D/ |
H A D | RigidBody2D.pkg | 41 bool IsFixedRotation() const;
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/ |
H A D | b2Body.h | 337 bool IsFixedRotation() const; 646 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2Body.h | 335 bool IsFixedRotation() const; 644 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/ |
H A D | b2Body.h | 347 bool IsFixedRotation() const; 671 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Dynamics/ |
H A D | b2Body.h | 357 bool IsFixedRotation() const; 668 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/misc/box2d/box2d-2.4.1/include/box2d/ |
H A D | b2_body.h | 358 bool IsFixedRotation() const; 671 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/ |
H A D | b2Body.h | 353 bool IsFixedRotation() const; 664 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/ |
H A D | b2Body.h | 348 bool IsFixedRotation() const; 672 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/ |
H A D | b2Body.h | 353 bool IsFixedRotation() const; 664 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/ |
H A D | b2Body.h | 353 bool IsFixedRotation() const; 664 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/ |
H A D | b2Body.h | 357 bool IsFixedRotation() const; 668 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/ |
H A D | b2Body.h | 353 bool IsFixedRotation() const; 664 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/ |
H A D | b2Body.h | 350 bool IsFixedRotation() const; 674 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Dynamics/ |
H A D | b2Body.h | 357 bool IsFixedRotation() const; 668 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/ |
H A D | b2Body.h | 357 bool IsFixedRotation() const; 668 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/ |
H A D | b2Body.h | 353 bool IsFixedRotation() const; 664 inline bool b2Body::IsFixedRotation() const in IsFixedRotation() function
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/dports/devel/love08/love-0.8.0/src/modules/physics/box2d/ |
H A D | Body.cpp | 409 return body->IsFixedRotation(); in isFixedRotation()
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/dports/devel/love/love-11.3/src/modules/physics/box2d/ |
H A D | Body.cpp | 410 return body->IsFixedRotation(); in isFixedRotation()
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/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/ |
H A D | Body.cpp | 418 return body->IsFixedRotation(); in isFixedRotation()
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/ |
H A D | Box2D_bodyfixture.i | 389 %rename(__IsFixedRotation) b2Body::IsFixedRotation;
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H A D | Box2D_doxygen.i | 281 %feature("docstring") b2Body::IsFixedRotation "Does this body have fixed rotation?"; 529 %feature("docstring") b2Body::IsFixedRotation "Does this body have fixed rotation?";
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/AngelScript/ |
H A D | Urho2DAPI.cpp | 345 …igidBody2D", "bool get_fixedRotation() const", asMETHOD(RigidBody2D, IsFixedRotation), asCALL_THIS… in RegisterRigidBody2D()
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/dports/misc/box2d/box2d-2.4.1/docs/ |
H A D | dynamics.md | 337 bool b2Body::IsFixedRotation() const;
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