Searched refs:IsFramebufferSupported (Results 1 – 11 of 11) sorted by relevance
330 bool CNullDevice::IsFramebufferSupported() in IsFramebufferSupported() function in Gfx::CNullDevice
155 bool IsFramebufferSupported() override;
541 virtual bool IsFramebufferSupported() = 0;
140 if (m_engine->GetDevice()->IsFramebufferSupported()) in CreateInterface()403 …ate(STATE_ENABLE, m_engine->GetShadowMapping() && m_engine->GetDevice()->IsFramebufferSupported()); in UpdateSetupButtons()
194 bool IsFramebufferSupported() override;
209 bool IsFramebufferSupported() override;
203 bool IsFramebufferSupported() override;
1649 bool CGL21Device::IsFramebufferSupported() in IsFramebufferSupported() function in Gfx::CGL21Device
1824 bool CGL14Device::IsFramebufferSupported() in IsFramebufferSupported() function in Gfx::CGL14Device
1920 bool CGL33Device::IsFramebufferSupported() in IsFramebufferSupported() function in Gfx::CGL33Device
2970 if(!m_device->IsFramebufferSupported()) value = false; in SetShadowMappingOffscreen()3786 m_offscreenShadowRendering = m_offscreenShadowRendering && m_device->IsFramebufferSupported(); in RenderShadowMap()