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Searched refs:IsFramebufferSupported (Results 1 – 11 of 11) sorted by relevance

/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/core/
H A Dnulldevice.cpp330 bool CNullDevice::IsFramebufferSupported() in IsFramebufferSupported() function in Gfx::CNullDevice
H A Dnulldevice.h155 bool IsFramebufferSupported() override;
H A Ddevice.h541 virtual bool IsFramebufferSupported() = 0;
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/ui/screen/
H A Dscreen_setup_graphics.cpp140 if (m_engine->GetDevice()->IsFramebufferSupported()) in CreateInterface()
403 …ate(STATE_ENABLE, m_engine->GetShadowMapping() && m_engine->GetDevice()->IsFramebufferSupported()); in UpdateSetupButtons()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/
H A Dgl21device.h194 bool IsFramebufferSupported() override;
H A Dgl33device.h209 bool IsFramebufferSupported() override;
H A Dgl14device.h203 bool IsFramebufferSupported() override;
H A Dgl21device.cpp1649 bool CGL21Device::IsFramebufferSupported() in IsFramebufferSupported() function in Gfx::CGL21Device
H A Dgl14device.cpp1824 bool CGL14Device::IsFramebufferSupported() in IsFramebufferSupported() function in Gfx::CGL14Device
H A Dgl33device.cpp1920 bool CGL33Device::IsFramebufferSupported() in IsFramebufferSupported() function in Gfx::CGL33Device
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/engine/
H A Dengine.cpp2970 if(!m_device->IsFramebufferSupported()) value = false; in SetShadowMappingOffscreen()
3786 m_offscreenShadowRendering = m_offscreenShadowRendering && m_device->IsFramebufferSupported(); in RenderShadowMap()