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Searched refs:IsGun (Results 1 – 5 of 5) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dgame_events.c174 if (e.u.GunFire.IsGun) in GameEventsEnqueue()
H A Dnet_client.c417 if (e.u.GunFire.IsGun) in OnReceive()
H A Dweapon_class.c489 e.u.GunFire.IsGun = isGun; in WeaponClassFire()
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/proto/
H A Dmsg.proto275 bool IsGun = 8; field
H A Dmsg.pb.h295 bool IsGun; member
999 X(a, STATIC, SINGULAR, BOOL, IsGun, 8)