Searched refs:IsInPlayerInventory (Results 1 – 4 of 4) sorted by relevance
247 bool IsInPlayerInventory(Entity * io);
2082 bool IsInPlayerInventory(Entity * io) { in IsInPlayerInventory() function
436 && !IsInPlayerInventory(entities[i]) in ARX_CHANGELEVEL_Push_Index()467 && !IsInPlayerInventory(entities[i]) in ARX_CHANGELEVEL_Push_Index()811 if(IsInPlayerInventory(entities[i]) || IsPlayerEquipedWith(entities[i])) { in ARX_CHANGELEVEL_Push_Player()825 && (!IsInPlayerInventory(entities[i])) in ARX_CHANGELEVEL_Push_AllIO()
673 if(entity && (entity->ioflags & IO_ITEM) && IsInPlayerInventory(entity)) { in getSystemVar()928 if(IsInPlayerInventory(entities[t])) { in getSystemVar()