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Searched refs:IsInPlayerInventory (Results 1 – 4 of 4) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DInventory.h247 bool IsInPlayerInventory(Entity * io);
H A DInventory.cpp2082 bool IsInPlayerInventory(Entity * io) { in IsInPlayerInventory() function
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/
H A DChangeLevel.cpp436 && !IsInPlayerInventory(entities[i]) in ARX_CHANGELEVEL_Push_Index()
467 && !IsInPlayerInventory(entities[i]) in ARX_CHANGELEVEL_Push_Index()
811 if(IsInPlayerInventory(entities[i]) || IsPlayerEquipedWith(entities[i])) { in ARX_CHANGELEVEL_Push_Player()
825 && (!IsInPlayerInventory(entities[i])) in ARX_CHANGELEVEL_Push_AllIO()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScript.cpp673 if(entity && (entity->ioflags & IO_ITEM) && IsInPlayerInventory(entity)) { in getSystemVar()
928 if(IsInPlayerInventory(entities[t])) { in getSystemVar()