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Searched refs:IsInSystem (Results 1 – 9 of 9) sorted by relevance

/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DMissionPanel.cpp60 if(mission.Destination()->IsInSystem(system)) in Involves()
68 if(stopover->IsInSystem(system)) in Involves()
775 if(it->Destination() && it->Destination()->IsInSystem(system)) in Accept()
849 if(availableIt->Destination()->IsInSystem(system)) in FindMissionForSystem()
852 if(acceptedIt->IsVisible() && acceptedIt->Destination()->IsInSystem(system)) in FindMissionForSystem()
H A DPlanet.h106 bool IsInSystem(const System *system) const;
H A DPlanet.cpp434 bool Planet::IsInSystem(const System *system) const in IsInSystem() function in Planet
H A DPlayerInfo.cpp1860 if(p->IsInSystem(&system)) in HasSeen()
1898 if(mission.Destination()->IsInSystem(&system)) in KnowsName()
1902 if(mission.IsVisible() && mission.Destination()->IsInSystem(&system)) in KnowsName()
1995 if(planet && planet->IsInSystem(system) && Flagship()) in SetTravelDestination()
H A DMapPanel.cpp304 if(mission.Destination()->IsInSystem(&system)) in DrawMiniMap()
324 if(stopover->IsInSystem(&system)) in DrawMiniMap()
H A DAI.cpp1557 bool planetIsHere = (parentPlanet && parentPlanet->IsInSystem(parent.GetSystem())); in MoveEscort()
1676 if(!planet->IsInSystem(ship.GetSystem())) in CanRefuel()
3153 && mission.Destination()->IsInSystem(system) in MovePlayer()
3168 if(planet->IsInSystem(system) && planet->IsAccessible(&ship)) in MovePlayer()
3537 if(planet && planet->IsInSystem(ship.GetSystem()) && planet->IsAccessible(&ship)) in MovePlayer()
H A DMapDetailPanel.cpp289 if(selectedPlanet && !selectedPlanet->IsInSystem(selectedSystem)) in Click()
H A DShip.cpp1526 if(!planet || planet->IsWormhole() || !planet->IsInSystem(currentSystem)) in Move()
1533 if(planet && !planet->IsWormhole() && planet->IsInSystem(currentSystem)) in Move()
/dports/games/endless-sky/endless-sky-0.9.14/
H A Dchangelog1147 * Switching from planet.GetSystem() to planet.IsInSystem() where possible, to support wormholes.