Searched refs:IsMoveRouteOverwritten (Results 1 – 8 of 8) sorted by relevance
137 if (GetStopCount() == 0 || IsMoveRouteOverwritten() || in Update()160 …if (IsMoveRouteOverwritten() && GetMoveRouteIndex() >= static_cast<int>(move_route.move_commands.s… in UpdateMovement()224 if (is_overwrite && !IsMoveRouteOverwritten()) { in UpdateMoveRoute()743 if (!IsMoveRouteOverwritten()) { in ForceMoveRoute()765 if (IsMoveRouteOverwritten()) { in CancelMoveRoute()
377 && !Main_Data::game_player->IsMoveRouteOverwritten() in CheckEventCollision()435 || IsMoveRouteOverwritten() in UpdateNextMovementAction()
219 bool IsMoveRouteOverwritten() const;1024 inline bool Game_Character::IsMoveRouteOverwritten() const { in IsMoveRouteOverwritten() function
273 if(IsPaused() || IsMoveRouteOverwritten() || Game_Message::IsMessageActive()) { in UpdateNextMovementAction()352 if (!IsMoveRouteOverwritten() && IsStopping()) { in UpdateMovement()
1503 return ev.IsMoveRouteOverwritten() && !ev.IsMoveRouteRepeated(); in IsAnyMovePending()
105 REQUIRE(!ch.IsMoveRouteOverwritten()); in testInit()309 REQUIRE(ch.IsMoveRouteOverwritten()); in testBasicSet()
52 REQUIRE_EQ(ch.IsMoveRouteOverwritten(), false); in testChar()
44 REQUIRE_EQ(ch.IsMoveRouteOverwritten(), overwritten); in testMoveRoute()