Searched refs:IsMoveRouteRepeated (Results 1 – 5 of 5) sorted by relevance
233 bool IsMoveRouteRepeated() const;1032 inline bool Game_Character::IsMoveRouteRepeated() const { in IsMoveRouteRepeated() function
1503 return ev.IsMoveRouteOverwritten() && !ev.IsMoveRouteRepeated(); in IsAnyMovePending()
53 REQUIRE_EQ(ch.IsMoveRouteRepeated(), false); in testChar()
106 REQUIRE(!ch.IsMoveRouteRepeated()); in testInit()
45 REQUIRE_EQ(ch.IsMoveRouteRepeated(), done); in testMoveRoute()