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Searched refs:IsMoveRouteRepeated (Results 1 – 5 of 5) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_character.h233 bool IsMoveRouteRepeated() const;
1032 inline bool Game_Character::IsMoveRouteRepeated() const { in IsMoveRouteRepeated() function
H A Dgame_map.cpp1503 return ev.IsMoveRouteOverwritten() && !ev.IsMoveRouteRepeated(); in IsAnyMovePending()
/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Dgame_character_move.cpp53 REQUIRE_EQ(ch.IsMoveRouteRepeated(), false); in testChar()
H A Dgame_character.cpp106 REQUIRE(!ch.IsMoveRouteRepeated()); in testInit()
H A Dmove_route.cpp45 REQUIRE_EQ(ch.IsMoveRouteRepeated(), done); in testMoveRoute()