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Searched refs:IsMoving (Results 1 – 25 of 63) sorted by relevance

123

/dports/games/warmux/warmux-11.04/src/object/
H A Dphysics.cpp91 bool was_moving = IsMoving(); in SetSpeedXY()
97 if (!was_moving && IsMoving()) { in SetSpeedXY()
109 bool was_moving = IsMoving(); in AddSpeedXY()
115 if (!was_moving && IsMoving()) { in AddSpeedXY()
177 bool was_moving = IsMoving(); in SetExternForceXY()
184 if (!was_moving && IsMoving()) in SetExternForceXY()
266 bool was_moving = IsMoving(); in ChangePhysRopeSize()
273 if (!was_moving && IsMoving()) in ChangePhysRopeSize()
294 if (!IsMoving()) return; in StopMoving()
296 if (IsMoving()) in StopMoving()
[all …]
H A Dphysics.h125 …Point2d GetSpeedXY() const { return (!IsMoving()) ? Point2d(0.0, 0.0) : Point2d(m_pos_x.x1, m_pos_… in GetSpeedXY()
165 bool IsMoving() const;
/dports/games/warmux/warmux-11.04/src/team/
H A Dteam_energy.cpp143 if (value!=new_value && !IsMoving()) in Refresh()
175 if (value != new_value && !IsMoving()) { in Move()
181 if (rank == new_rank && !IsMoving()) { in Move()
H A Dteam_energy.h126 bool IsMoving() const { return (dx!=0 || dy!=0); } in IsMoving() function
/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/accessibility/
H A Dpoint_scan_controller.cc87 if (horizontal_line_layer_->IsMoving()) { in AnimateLine()
92 } else if (vertical_line_layer_->IsMoving()) { in AnimateLine()
H A Dpoint_scan_layer.h30 bool IsMoving() const;
H A Dpoint_scan_layer.cc66 bool PointScanLayer::IsMoving() const { in IsMoving() function in ash::PointScanLayer
/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/
H A DICmpUnitMotion.cpp35 DEFINE_INTERFACE_METHOD_CONST_0("IsMoving", bool, ICmpUnitMotion, IsMoving)
94 virtual bool IsMoving() const in IsMoving() function in CCmpUnitMotionScripted
H A DICmpUnitMotion.h102 virtual bool IsMoving() const = 0;
/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/
H A DBuilderCAI.cpp1002 (ownerBuilder->curReclaim == unit && unit->IsMoving() && !IsInBuildRange(unit)); in ExecuteReclaim()
1485 if (u->IsMoving() && stationary) in FindReclaimTarget()
1493 if (dist < bestDist || (!stationary && !u->IsMoving())) { in FindReclaimTarget()
1497 if(!stationary && !u->IsMoving()) { in FindReclaimTarget()
1639 if(unit->IsMoving() && stationary) { // capture stationary targets first in FindCaptureTargetAndCapture()
1646 if (dist < bestDist || (!stationary && !unit->IsMoving())) { in FindCaptureTargetAndCapture()
1650 if(!stationary && !unit->IsMoving()) { in FindCaptureTargetAndCapture()
1707 if (unit->IsMoving() && stationary) { in FindRepairTargetAndRepair()
1717 if (unit->IsMoving()) { in FindRepairTargetAndRepair()
1721 if (dist < bestDist || (!stationary && !unit->IsMoving())) { in FindRepairTargetAndRepair()
[all …]
/dports/devel/indi/indi-1.9.1/drivers/focuser/
H A Dactivefocuser_utils.cpp194 static bool IsMoving; variable
230 return IsMoving; in GetIsMoving()
234 IsMoving = isMoving; in SetIsMoving()
/dports/biology/lamarc/lamarc-2.1.8/src/datalike/
H A Ddlcalc.cpp163 … pParent->GetDLCell(locus.GetIndex(), markerCell, locus.IsMoving())->GetStateFor(marker, 0)); in SimulateData()
166 … Cell_ptr childdl = (*brrit)->GetDLCell(locus.GetIndex(), markerCell, locus.IsMoving()); in SimulateData()
195 …elist.BeginBranch())->GetDLCell(destloc.GetIndex(), markerCell, destloc.IsMoving())->GetStateFor(m… in CopyDataFrom()
199 …es.push_back((*brit)->GetDLCell(origloc.GetIndex(), markerCell, origloc.IsMoving())->GetStateFor(o… in CopyDataFrom()
264 … Cell_ptr childdl = (*brit)->GetDLCell(destloc.GetIndex(), markerCell, destloc.IsMoving()); in CopyDataFrom()
287 …elist.BeginBranch())->GetDLCell(destloc.GetIndex(), markerCell, destloc.IsMoving())->GetStateFor(m… in Randomize()
291 … Cell_ptr childdl = (*brit)->GetDLCell(destloc.GetIndex(), markerCell, destloc.IsMoving()); in Randomize()
407 Cell_ptr dlcell = (*brit)->GetDLCell(locus.GetIndex(), markerCell, locus.IsMoving()); in RecalculateAliases()
H A Dlocus.cpp265 if(IsMoving()) in SetRegionalMapposition()
500 if (IsMoving()) in SetNewMappositionIfMoving()
544 …StringVec1d alleles = individuals[ind].GetAllelesFromDLs(m_index, marker, IsMoving(), m_pDatamodel… in MakePhenotypesFor()
672 bool Locus::IsMoving() const in IsMoving() function in Locus
906 if (m_variability.size() > 0 && IsMoving()) in ReportMappingInfo()
H A DfuncMax.cpp43 m_moving(_locus.IsMoving()) in FuncMax()
/dports/emulators/yuzu/yuzu-0b47f7a46/src/input_common/
H A Dmotion_input.cpp21 if (!IsMoving(0.1f)) { in SetGyroscope()
52 bool MotionInput::IsMoving(f32 sensitivity) const { in IsMoving() function in InputCommon::MotionInput
228 if (!IsMoving(0.5f) && accel.z <= -0.9f) { in ResetOrientation()
H A Dmotion_input.h45 [[nodiscard]] bool IsMoving(f32 sensitivity) const;
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/
H A Deditor_brush.c138 if (b->IsMoving) in EditorBrushSetHighlightedTiles()
290 if (!b->IsMoving) in EditorBrushStartPainting()
299 b->IsMoving = 1; in EditorBrushStartPainting()
550 if (b->IsMoving) in EditorBrushStopPainting()
610 b->IsMoving = 0; in EditorBrushStopPainting()
H A Deditor_brush.h89 int IsMoving; // for the select tool, whether selecting or moving member
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/eeschema/tools/
H A Dsymbol_editor_edit_tool.cpp158 if( !item->IsMoving() ) in Rotate()
173 if( item->IsMoving() ) in Rotate()
202 if( !item->IsMoving() ) in Mirror()
224 if( item->IsMoving() ) in Mirror()
779 if( !selection.Front()->IsMoving() ) in Duplicate()
/dports/games/spring/spring_98.0/rts/Sim/Features/
H A DFeature.cpp434 if (IsMoving()) { in SetVelocity()
480 if (IsMoving()) { in UpdatePosition()
569 return (IsMoving()); in UpdatePosition()
/dports/games/warmux/warmux-11.04/src/weapon/
H A Ddisco_grenade.cpp101 if(IsMoving()) in Refresh()
H A Dfootbomb.cpp99 if (IsMoving()) { in Refresh()
H A Dgnu.cpp90 if (!IsMoving()&& !FootsInVacuum()) { in Refresh()
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dgame_character.h453 bool IsMoving() const;
1174 inline bool Game_Character::IsMoving() const { in IsMoving() function
1179 return !(IsMoving() || IsJumping()); in IsStopping()
/dports/games/pioneer/pioneer-20210723/src/
H A DDynamicBody.h36 bool IsMoving() const { return m_isMoving; } in IsMoving() function

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