/dports/games/warmux/warmux-11.04/src/object/ |
H A D | physics.cpp | 91 bool was_moving = IsMoving(); in SetSpeedXY() 97 if (!was_moving && IsMoving()) { in SetSpeedXY() 109 bool was_moving = IsMoving(); in AddSpeedXY() 115 if (!was_moving && IsMoving()) { in AddSpeedXY() 177 bool was_moving = IsMoving(); in SetExternForceXY() 184 if (!was_moving && IsMoving()) in SetExternForceXY() 266 bool was_moving = IsMoving(); in ChangePhysRopeSize() 273 if (!was_moving && IsMoving()) in ChangePhysRopeSize() 294 if (!IsMoving()) return; in StopMoving() 296 if (IsMoving()) in StopMoving() [all …]
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H A D | physics.h | 125 …Point2d GetSpeedXY() const { return (!IsMoving()) ? Point2d(0.0, 0.0) : Point2d(m_pos_x.x1, m_pos_… in GetSpeedXY() 165 bool IsMoving() const;
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/dports/games/warmux/warmux-11.04/src/team/ |
H A D | team_energy.cpp | 143 if (value!=new_value && !IsMoving()) in Refresh() 175 if (value != new_value && !IsMoving()) { in Move() 181 if (rank == new_rank && !IsMoving()) { in Move()
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H A D | team_energy.h | 126 bool IsMoving() const { return (dx!=0 || dy!=0); } in IsMoving() function
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/accessibility/ |
H A D | point_scan_controller.cc | 87 if (horizontal_line_layer_->IsMoving()) { in AnimateLine() 92 } else if (vertical_line_layer_->IsMoving()) { in AnimateLine()
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H A D | point_scan_layer.h | 30 bool IsMoving() const;
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H A D | point_scan_layer.cc | 66 bool PointScanLayer::IsMoving() const { in IsMoving() function in ash::PointScanLayer
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/dports/games/0ad/0ad-0.0.23b-alpha/source/simulation2/components/ |
H A D | ICmpUnitMotion.cpp | 35 DEFINE_INTERFACE_METHOD_CONST_0("IsMoving", bool, ICmpUnitMotion, IsMoving) 94 virtual bool IsMoving() const in IsMoving() function in CCmpUnitMotionScripted
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H A D | ICmpUnitMotion.h | 102 virtual bool IsMoving() const = 0;
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/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/ |
H A D | BuilderCAI.cpp | 1002 (ownerBuilder->curReclaim == unit && unit->IsMoving() && !IsInBuildRange(unit)); in ExecuteReclaim() 1485 if (u->IsMoving() && stationary) in FindReclaimTarget() 1493 if (dist < bestDist || (!stationary && !u->IsMoving())) { in FindReclaimTarget() 1497 if(!stationary && !u->IsMoving()) { in FindReclaimTarget() 1639 if(unit->IsMoving() && stationary) { // capture stationary targets first in FindCaptureTargetAndCapture() 1646 if (dist < bestDist || (!stationary && !unit->IsMoving())) { in FindCaptureTargetAndCapture() 1650 if(!stationary && !unit->IsMoving()) { in FindCaptureTargetAndCapture() 1707 if (unit->IsMoving() && stationary) { in FindRepairTargetAndRepair() 1717 if (unit->IsMoving()) { in FindRepairTargetAndRepair() 1721 if (dist < bestDist || (!stationary && !unit->IsMoving())) { in FindRepairTargetAndRepair() [all …]
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/dports/devel/indi/indi-1.9.1/drivers/focuser/ |
H A D | activefocuser_utils.cpp | 194 static bool IsMoving; variable 230 return IsMoving; in GetIsMoving() 234 IsMoving = isMoving; in SetIsMoving()
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/dports/biology/lamarc/lamarc-2.1.8/src/datalike/ |
H A D | dlcalc.cpp | 163 … pParent->GetDLCell(locus.GetIndex(), markerCell, locus.IsMoving())->GetStateFor(marker, 0)); in SimulateData() 166 … Cell_ptr childdl = (*brrit)->GetDLCell(locus.GetIndex(), markerCell, locus.IsMoving()); in SimulateData() 195 …elist.BeginBranch())->GetDLCell(destloc.GetIndex(), markerCell, destloc.IsMoving())->GetStateFor(m… in CopyDataFrom() 199 …es.push_back((*brit)->GetDLCell(origloc.GetIndex(), markerCell, origloc.IsMoving())->GetStateFor(o… in CopyDataFrom() 264 … Cell_ptr childdl = (*brit)->GetDLCell(destloc.GetIndex(), markerCell, destloc.IsMoving()); in CopyDataFrom() 287 …elist.BeginBranch())->GetDLCell(destloc.GetIndex(), markerCell, destloc.IsMoving())->GetStateFor(m… in Randomize() 291 … Cell_ptr childdl = (*brit)->GetDLCell(destloc.GetIndex(), markerCell, destloc.IsMoving()); in Randomize() 407 Cell_ptr dlcell = (*brit)->GetDLCell(locus.GetIndex(), markerCell, locus.IsMoving()); in RecalculateAliases()
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H A D | locus.cpp | 265 if(IsMoving()) in SetRegionalMapposition() 500 if (IsMoving()) in SetNewMappositionIfMoving() 544 …StringVec1d alleles = individuals[ind].GetAllelesFromDLs(m_index, marker, IsMoving(), m_pDatamodel… in MakePhenotypesFor() 672 bool Locus::IsMoving() const in IsMoving() function in Locus 906 if (m_variability.size() > 0 && IsMoving()) in ReportMappingInfo()
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H A D | funcMax.cpp | 43 m_moving(_locus.IsMoving()) in FuncMax()
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/dports/emulators/yuzu/yuzu-0b47f7a46/src/input_common/ |
H A D | motion_input.cpp | 21 if (!IsMoving(0.1f)) { in SetGyroscope() 52 bool MotionInput::IsMoving(f32 sensitivity) const { in IsMoving() function in InputCommon::MotionInput 228 if (!IsMoving(0.5f) && accel.z <= -0.9f) { in ResetOrientation()
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H A D | motion_input.h | 45 [[nodiscard]] bool IsMoving(f32 sensitivity) const;
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/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogsed/ |
H A D | editor_brush.c | 138 if (b->IsMoving) in EditorBrushSetHighlightedTiles() 290 if (!b->IsMoving) in EditorBrushStartPainting() 299 b->IsMoving = 1; in EditorBrushStartPainting() 550 if (b->IsMoving) in EditorBrushStopPainting() 610 b->IsMoving = 0; in EditorBrushStopPainting()
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H A D | editor_brush.h | 89 int IsMoving; // for the select tool, whether selecting or moving member
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/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/eeschema/tools/ |
H A D | symbol_editor_edit_tool.cpp | 158 if( !item->IsMoving() ) in Rotate() 173 if( item->IsMoving() ) in Rotate() 202 if( !item->IsMoving() ) in Mirror() 224 if( item->IsMoving() ) in Mirror() 779 if( !selection.Front()->IsMoving() ) in Duplicate()
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/dports/games/spring/spring_98.0/rts/Sim/Features/ |
H A D | Feature.cpp | 434 if (IsMoving()) { in SetVelocity() 480 if (IsMoving()) { in UpdatePosition() 569 return (IsMoving()); in UpdatePosition()
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/dports/games/warmux/warmux-11.04/src/weapon/ |
H A D | disco_grenade.cpp | 101 if(IsMoving()) in Refresh()
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H A D | footbomb.cpp | 99 if (IsMoving()) { in Refresh()
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H A D | gnu.cpp | 90 if (!IsMoving()&& !FootsInVacuum()) { in Refresh()
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | game_character.h | 453 bool IsMoving() const; 1174 inline bool Game_Character::IsMoving() const { in IsMoving() function 1179 return !(IsMoving() || IsJumping()); in IsStopping()
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | DynamicBody.h | 36 bool IsMoving() const { return m_isMoving; } in IsMoving() function
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