Searched refs:IsParented (Results 1 – 20 of 20) sorted by relevance
1005 if (!(*iter)->IsParented()) in RootBones()1016 if (!(*iter)->IsParented()) in NumRootBones()1052 bool Bone::IsParented() const in IsParented() function in Assimp::Ogre::Bone1066 if (bone->IsParented()) in AddChild()1076 if (!IsParented()) in CalculateWorldMatrixAndDefaultPose()
428 bool IsParented() const;
907 if (!bone->IsParented()) in ReadBoneHierarchy()
984 if (!bone->IsParented()) in ReadSkeleton()
998 if (!(*iter)->IsParented()) in RootBones()1009 if (!(*iter)->IsParented()) in NumRootBones()1045 bool Bone::IsParented() const in IsParented() function in Assimp::Ogre::Bone1059 if (bone->IsParented()) in AddChild()1069 if (!IsParented()) in CalculateWorldMatrixAndDefaultPose()
426 bool IsParented() const;
914 if (!bone->IsParented()) in ReadBoneHierarchy()
982 if (!bone->IsParented()) in ReadSkeleton()
1003 if (!(*iter)->IsParented()) in RootBones()1014 if (!(*iter)->IsParented()) in NumRootBones()1050 bool Bone::IsParented() const in IsParented() function in Assimp::Ogre::Bone1064 if (bone->IsParented()) in AddChild()1074 if (!IsParented()) in CalculateWorldMatrixAndDefaultPose()
980 if (!bone->IsParented()) in ReadSkeleton()
912 if (!bone->IsParented()) in ReadBoneHierarchy()
895 if (!(*iter)->IsParented()) in RootBones()904 if (!(*iter)->IsParented()) in NumRootBones()935 bool Bone::IsParented() const { in IsParented() function in Assimp::Ogre::Bone946 if (bone->IsParented()) in AddChild()955 if (!IsParented()) in CalculateWorldMatrixAndDefaultPose()
854 if (!bone->IsParented()) in ReadSkeleton()
676 if (!bone->IsParented()) in ReadBoneHierarchy()
1004 if (!(*iter)->IsParented()) in RootBones()1015 if (!(*iter)->IsParented()) in NumRootBones()1051 bool Bone::IsParented() const in IsParented() function in Assimp::Ogre::Bone1065 if (bone->IsParented()) in AddChild()1075 if (!IsParented()) in CalculateWorldMatrixAndDefaultPose()
427 bool IsParented() const;
913 if (!bone->IsParented()) in ReadBoneHierarchy()
981 if (!bone->IsParented()) in ReadSkeleton()