Searched refs:IsPerspective (Results 1 – 16 of 16) sorted by relevance
50 Standard_Boolean IsPerspective = Standard_False; in SetAxes() local63 myProjector = HLRAlgo_Projector(T,IsPerspective,aFocus); in SetAxes()
66 bool IVtkVTK_View::IsPerspective() const in IsPerspective() function in IVtkVTK_View223 theIsOrtho = !IsPerspective(); in GetCamera()
45 Standard_EXPORT virtual bool IsPerspective() const Standard_OVERRIDE;
43 virtual bool IsPerspective() const = 0;
82 Standard_Real IsPerspective() const { return myIsPers; } in IsPerspective() function in Draw_View
1408 if (curview->IsPerspective()) { in Project()1724 if (curview->IsPerspective()) in MoveTo()1751 if (curview->IsPerspective()) in DrawTo()
103 …DEPRECATED(3.05A, GetProjectionType() == FCDCamera::PERSPECTIVE) inline bool IsPerspective() const… in GetProjectionType()
51 Standard_Boolean isOrthographic = !theView->IsPerspective(); in Handle()
455 bool IsPerspective; // if not, camera mode is orthographic member
525 camera.IsPerspective = false; in LoadCamera()530 camera.IsPerspective = true; in LoadCamera()
62 if (gltfCam.IsPerspective) in GLTFCameraToVTKCamera()
39769 ?IsPerspective@IVtkVTK_View@@UEBA_NXZ