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Searched refs:IsSentient (Results 1 – 7 of 7) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Physics.vc332 if (bTouchy && !IsSentient())
620 (!Other.bIsPlayer && !EntityEx(Other).bMonster) /* || EntityEx(Other).IsSentient()*/) /* ||
707 if (bTouchy && (bArmed || IsSentient()) && (Velocity.z < -5.0))
H A DEntityEx.Misc.vc677 (Other.bArmed || Other.IsSentient()) &&
1741 if (bTouchy && (bArmed || IsSentient()))
3628 // IsSentient
3636 final bool IsSentient()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h981 bool IsSentient() const;
H A Dp_mobj.cpp1201 if (flags6 & MF6_TOUCHY && (flags6 & MF6_ARMED || IsSentient())) in Grind()
3624 if ((flags6 & MF6_TOUCHY) && !IsSentient()) in Tick()
5487 …if (thing->flags6 & MF6_TOUCHY && ((thing->flags6 & MF6_ARMED) || thing->IsSentient()) && ((thing-… in P_HitFloor()
6368 bool AActor::IsSentient() const in IsSentient() function in AActor
H A Dp_spec.cpp2230 …pusharound = ((pusharound || (thing->IsSentient()) || (thing->flags & MF_SHOOTABLE)) // Add catego… in Tick()
H A Dd_dehacked.cpp1101 if (info->IsSentient()) in PatchThing()
H A Dp_map.cpp1128 (thing->flags6 & MF6_ARMED || thing->IsSentient()) && in PIT_CheckThing()
2102 !thing->IsSentient() && tm.floorz - thing->Z() > 16 * FRACUNIT) in P_TryMove()