Searched refs:IsSentient (Results 1 – 7 of 7) sorted by relevance
332 if (bTouchy && !IsSentient())620 (!Other.bIsPlayer && !EntityEx(Other).bMonster) /* || EntityEx(Other).IsSentient()*/) /* ||707 if (bTouchy && (bArmed || IsSentient()) && (Velocity.z < -5.0))
677 (Other.bArmed || Other.IsSentient()) &&1741 if (bTouchy && (bArmed || IsSentient()))3628 // IsSentient3636 final bool IsSentient()
981 bool IsSentient() const;
1201 if (flags6 & MF6_TOUCHY && (flags6 & MF6_ARMED || IsSentient())) in Grind()3624 if ((flags6 & MF6_TOUCHY) && !IsSentient()) in Tick()5487 …if (thing->flags6 & MF6_TOUCHY && ((thing->flags6 & MF6_ARMED) || thing->IsSentient()) && ((thing-… in P_HitFloor()6368 bool AActor::IsSentient() const in IsSentient() function in AActor
2230 …pusharound = ((pusharound || (thing->IsSentient()) || (thing->flags & MF_SHOOTABLE)) // Add catego… in Tick()
1101 if (info->IsSentient()) in PatchThing()
1128 (thing->flags6 & MF6_ARMED || thing->IsSentient()) && in PIT_CheckThing()2102 !thing->IsSentient() && tm.floorz - thing->Z() > 16 * FRACUNIT) in P_TryMove()