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Searched refs:IsSkillEffectiveOn (Results 1 – 4 of 4) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/tests/
H A Denemyai.cpp37 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_enemy), … in testIrregularSkill()
39 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_self), t… in testIrregularSkill()
40 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_ally), t… in testIrregularSkill()
41 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_party), … in testIrregularSkill()
52 REQUIRE_EQ(expect_enemy, EnemyAi::IsSkillEffectiveOn(skill, target, bugs)); in testNormalSkill()
55 REQUIRE_EQ(expect_enemy, EnemyAi::IsSkillEffectiveOn(skill, target, bugs)); in testNormalSkill()
58 REQUIRE_EQ(expect_ally, EnemyAi::IsSkillEffectiveOn(skill, target, bugs)); in testNormalSkill()
61 REQUIRE_EQ(expect_ally, EnemyAi::IsSkillEffectiveOn(skill, target, bugs)); in testNormalSkill()
64 REQUIRE_EQ(expect_ally, EnemyAi::IsSkillEffectiveOn(skill, target, bugs)); in testNormalSkill()
340 REQUIRE(EnemyAi::IsSkillEffectiveOn(*skill, enemy, true));
[all …]
/dports/games/easyrpg-player/Player-0.7.0/src/
H A Denemyai.cpp111 if (IsSkillEffectiveOn(skill, **iter, emulate_bugs)) { in GetRandomSkillTarget()
171 bool IsSkillEffectiveOn(const lcf::rpg::Skill& skill, in IsSkillEffectiveOn() function
282 return IsSkillEffectiveOn(*skill, source, emulate_bugs); in IsSkillEffectiveOnAnyTarget()
286 if (IsSkillEffectiveOn(*skill, *enemy, emulate_bugs)) { in IsSkillEffectiveOnAnyTarget()
H A Denemyai.h103 bool IsSkillEffectiveOn(const lcf::rpg::Skill& skill,
H A Dgame_battlealgorithm.cpp1183 if (!EnemyAi::IsSkillEffectiveOn(skill, *target, true)) { in ActionIsPossible()