Searched refs:IsSkillEffectiveOn (Results 1 – 4 of 4) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/tests/ |
H A D | enemyai.cpp | 37 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_enemy), … in testIrregularSkill() 39 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_self), t… in testIrregularSkill() 40 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_ally), t… in testIrregularSkill() 41 …REQUIRE_EQ(expect, EnemyAi::IsSkillEffectiveOn(*MakeSkill(1, type, lcf::rpg::Skill::Scope_party), … in testIrregularSkill() 52 REQUIRE_EQ(expect_enemy, EnemyAi::IsSkillEffectiveOn(skill, target, bugs)); in testNormalSkill() 55 REQUIRE_EQ(expect_enemy, EnemyAi::IsSkillEffectiveOn(skill, target, bugs)); in testNormalSkill() 58 REQUIRE_EQ(expect_ally, EnemyAi::IsSkillEffectiveOn(skill, target, bugs)); in testNormalSkill() 61 REQUIRE_EQ(expect_ally, EnemyAi::IsSkillEffectiveOn(skill, target, bugs)); in testNormalSkill() 64 REQUIRE_EQ(expect_ally, EnemyAi::IsSkillEffectiveOn(skill, target, bugs)); in testNormalSkill() 340 REQUIRE(EnemyAi::IsSkillEffectiveOn(*skill, enemy, true)); [all …]
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/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | enemyai.cpp | 111 if (IsSkillEffectiveOn(skill, **iter, emulate_bugs)) { in GetRandomSkillTarget() 171 bool IsSkillEffectiveOn(const lcf::rpg::Skill& skill, in IsSkillEffectiveOn() function 282 return IsSkillEffectiveOn(*skill, source, emulate_bugs); in IsSkillEffectiveOnAnyTarget() 286 if (IsSkillEffectiveOn(*skill, *enemy, emulate_bugs)) { in IsSkillEffectiveOnAnyTarget()
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H A D | enemyai.h | 103 bool IsSkillEffectiveOn(const lcf::rpg::Skill& skill,
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H A D | game_battlealgorithm.cpp | 1183 if (!EnemyAi::IsSkillEffectiveOn(skill, *target, true)) { in ActionIsPossible()
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