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Searched refs:IsTextDirectionChar (Results 1 – 3 of 3) sorted by relevance

/dports/games/openttd/openttd-12.1/src/
H A Dgfx_layout.cpp107 if (IsTextDirectionChar(ch)) return 0; in mapCharToGlyph()
553 if (IsPrintable(c) && !IsTextDirectionChar(c)) { in NextLine()
639 if (!T::SUPPORTS_RTL && IsTextDirectionChar(c)) continue; in GetLayouter()
H A Dstring_func.h225 static inline bool IsTextDirectionChar(WChar c) in IsTextDirectionChar() function
H A Dstrings.cpp2027 …nsideMM(c, SCC_SPRITE_START, SCC_SPRITE_END) && IsPrintable(c) && !IsTextDirectionChar(c) && c != … in FindMissingGlyphs()