Home
last modified time | relevance | path

Searched refs:IsUnitVisible (Results 1 – 5 of 5) sorted by relevance

/dports/games/spring/spring_98.0/cont/examples/Widgets/
H A Dgui_xray_shader.lua50 local spIsUnitVisible = Spring.IsUnitVisible
H A Dgui_team_platter.lua55 local spIsUnitVisible = Spring.IsUnitVisible
/dports/games/spring/spring_98.0/rts/Lua/
H A DLuaUnsyncedRead.h37 static int IsUnitVisible(lua_State* L);
H A DLuaSyncedRead.cpp377 static inline bool IsUnitVisible(lua_State* L, const CUnit* unit) in IsUnitVisible() function
596 return IsUnitVisible(L, unit) ? unit : NULL; in ParseUnit()
1598 if (IsUnitVisible(L, *uit)) { in GetAllUnits()
1642 if (IsUnitVisible(L, unit)) { in GetTeamUnits()
1681 if (IsUnitVisible(L, unit)) { in GetTeamUnitsSorted()
1763 if (!IsUnitVisible(L, unit)) { in GetTeamUnitsCounts()
1968 count += int(IsUnitVisible(L, *uit)); in GetTeamUnitCount()
2012 if (!IsUnitVisible(L, unit)) { continue; }
2019 if (!IsUnitVisible(L, unit)) { continue; }
2029 if (!IsUnitVisible(L, unit)) { continue; }
[all …]
H A DLuaUnsyncedRead.cpp114 REGISTER_LUA_CFUNC(IsUnitVisible); in PushEntries()
490 int LuaUnsyncedRead::IsUnitVisible(lua_State* L) in IsUnitVisible() function in LuaUnsyncedRead