Searched refs:IsUnitVisible (Results 1 – 5 of 5) sorted by relevance
/dports/games/spring/spring_98.0/cont/examples/Widgets/ |
H A D | gui_xray_shader.lua | 50 local spIsUnitVisible = Spring.IsUnitVisible
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H A D | gui_team_platter.lua | 55 local spIsUnitVisible = Spring.IsUnitVisible
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/dports/games/spring/spring_98.0/rts/Lua/ |
H A D | LuaUnsyncedRead.h | 37 static int IsUnitVisible(lua_State* L);
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H A D | LuaSyncedRead.cpp | 377 static inline bool IsUnitVisible(lua_State* L, const CUnit* unit) in IsUnitVisible() function 596 return IsUnitVisible(L, unit) ? unit : NULL; in ParseUnit() 1598 if (IsUnitVisible(L, *uit)) { in GetAllUnits() 1642 if (IsUnitVisible(L, unit)) { in GetTeamUnits() 1681 if (IsUnitVisible(L, unit)) { in GetTeamUnitsSorted() 1763 if (!IsUnitVisible(L, unit)) { in GetTeamUnitsCounts() 1968 count += int(IsUnitVisible(L, *uit)); in GetTeamUnitCount() 2012 if (!IsUnitVisible(L, unit)) { continue; } 2019 if (!IsUnitVisible(L, unit)) { continue; } 2029 if (!IsUnitVisible(L, unit)) { continue; } [all …]
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H A D | LuaUnsyncedRead.cpp | 114 REGISTER_LUA_CFUNC(IsUnitVisible); in PushEntries() 490 int LuaUnsyncedRead::IsUnitVisible(lua_State* L) in IsUnitVisible() function in LuaUnsyncedRead
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