Searched refs:IsXBRZScale (Results 1 – 4 of 4) sorted by relevance
20 if(GetActor()->IsPlayer() && ivanconfig::IsXBRZScale()) in Terminate()
620 UpdateSRegionsXBRZ(ivanconfig::IsXBRZScale()); in UpdateSRegionsXBRZ()625 graphics::SetSRegionDrawBeforeFelistPage(iRegionIndexDungeon,true,ivanconfig::IsXBRZScale()); in UpdateSRegionsXBRZ()1644 bUsexBRZ=ivanconfig::IsXBRZScale(); in DrawMapOverlay()2883 …graphics::Stretch(ivanconfig::IsXBRZScale(),bmpPlayerSrc,bldPlayerToSilhouetteAreaAtDB,true); DBG1… in UpdateAltSilhouette()2941 bool bXBRZandFelist = ivanconfig::IsXBRZScale() && felist::isAnyFelistCurrentlyDrawn(); in DrawEverythingNoBlit()3000 graphics::Stretch(ivanconfig::IsXBRZScale(),DOUBLE_BUFFER,B,false); in DrawEverythingNoBlit()5570 if(!ivanconfig::IsXBRZScale()){ in AutoPlayModeApply()
1061 if(IsPlayer() && ivanconfig::IsXBRZScale()) in Be()
56 static truth IsXBRZScale() { return XBRZScale.Value; } in IsXBRZScale() function