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Searched refs:IsXBRZScale (Results 1 – 4 of 4) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Daction.cpp20 if(GetActor()->IsPlayer() && ivanconfig::IsXBRZScale()) in Terminate()
H A Dgame.cpp620 UpdateSRegionsXBRZ(ivanconfig::IsXBRZScale()); in UpdateSRegionsXBRZ()
625 graphics::SetSRegionDrawBeforeFelistPage(iRegionIndexDungeon,true,ivanconfig::IsXBRZScale()); in UpdateSRegionsXBRZ()
1644 bUsexBRZ=ivanconfig::IsXBRZScale(); in DrawMapOverlay()
2883 …graphics::Stretch(ivanconfig::IsXBRZScale(),bmpPlayerSrc,bldPlayerToSilhouetteAreaAtDB,true); DBG1… in UpdateAltSilhouette()
2941 bool bXBRZandFelist = ivanconfig::IsXBRZScale() && felist::isAnyFelistCurrentlyDrawn(); in DrawEverythingNoBlit()
3000 graphics::Stretch(ivanconfig::IsXBRZScale(),DOUBLE_BUFFER,B,false); in DrawEverythingNoBlit()
5570 if(!ivanconfig::IsXBRZScale()){ in AutoPlayModeApply()
H A Dchar.cpp1061 if(IsPlayer() && ivanconfig::IsXBRZScale()) in Be()
/dports/games/ivan/ivan-059/Main/Include/
H A Diconf.h56 static truth IsXBRZScale() { return XBRZScale.Value; } in IsXBRZScale() function