/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | ItemProto.cpp | 30 ItemProto::ItemProto(XML_Helper* helper) in ItemProto() function in ItemProto 87 ItemProto::ItemProto(Glib::ustring name) in ItemProto() function in ItemProto 105 ItemProto::ItemProto(const ItemProto& orig) in ItemProto() function in ItemProto 173 bool ItemProto::getBonus(ItemProto::Bonus bonus) const in getBonus() 178 void ItemProto::addBonus(ItemProto::Bonus bonus) in addBonus() 183 void ItemProto::removeBonus(ItemProto::Bonus bonus) in removeBonus() 275 Glib::ustring ItemProto::bonusFlagToString(ItemProto::Bonus bonus) in bonusFlagToString() 310 if (bonus & ItemProto::ADD1STR) in bonusFlagsToString() 312 if (bonus & ItemProto::ADD2STR) in bonusFlagsToString() 314 if (bonus & ItemProto::ADD3STR) in bonusFlagsToString() [all …]
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H A D | ItemProto.h | 38 class ItemProto: public Renamable 114 ItemProto(XML_Helper* helper); 117 ItemProto(const ItemProto& orig); 120 ItemProto(Glib::ustring name); 123 virtual ~ItemProto() {}; in ~ItemProto() 134 bool getBonus(ItemProto::Bonus bonus) const; 137 void addBonus(ItemProto::Bonus bonus); 140 void removeBonus(ItemProto::Bonus bonus); 245 static Glib::ustring bonusFlagToString(ItemProto::Bonus type);
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H A D | Itemlist.cpp | 77 helper->registerTag(ItemProto::d_tag, sigc::mem_fun(*this, &Itemlist::loadItemProto)); in Itemlist() 91 if (tag != ItemProto::d_tag) in loadItemProto() 94 ItemProto* i = new ItemProto(helper); in loadItemProto() 126 void Itemlist::remove(ItemProto *itemproto) in remove() 140 void Itemlist::add(ItemProto *itemproto) in add()
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H A D | Item.cpp | 34 : ItemProto(helper), UniquelyIdentified(helper) in Item() 54 : ItemProto(name), UniquelyIdentified() in Item() 84 :ItemProto(orig), UniquelyIdentified(orig), in Item() 91 Item::Item(const ItemProto &proto, guint32 type_id) in Item() 92 :ItemProto(proto), UniquelyIdentified() in Item()
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H A D | Itemlist.h | 39 class Itemlist : public std::map<guint32, ItemProto*>, public sigc::trackable 69 void remove(ItemProto *item); 70 void add(ItemProto *item);
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H A D | Item.h | 49 class Item: public ItemProto, public UniquelyIdentified 62 Item(const ItemProto &proto, guint32 type_id);
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H A D | Makefile.am | 44 ItemProto.cpp ItemProto.h stacktile.cpp stacktile.h \
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H A D | player.cpp | 4148 if (item->getBonus() & ItemProto::STEAL_GOLD) in doHeroUseItem() 4164 if (item->getBonus() & ItemProto::SINK_SHIPS) in doHeroUseItem() 4172 if (item->getBonus() & ItemProto::PICK_UP_BAGS) in doHeroUseItem() 4182 if (item->getBonus() & ItemProto::ADD_2MP_STACK) in doHeroUseItem() 4189 if (item->getBonus() & ItemProto::BANISH_WORMS) in doHeroUseItem() 4203 if (item->getBonus() & ItemProto::BURN_BRIDGE) in doHeroUseItem() 4211 if (item->getBonus() & ItemProto::CAPTURE_KEEPER) in doHeroUseItem() 4227 if (item->getBonus() & ItemProto::SUMMON_MONSTER) in doHeroUseItem() 4245 if (item->getBonus() & ItemProto::DISEASE_CITY) in doHeroUseItem() 4256 if (item->getBonus() & ItemProto::RAISE_DEFENDERS) in doHeroUseItem() [all …]
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H A D | GameScenario.cpp | 455 const ItemProto* templateItem = iter.second; in setupItemRewards() 1233 ItemProto *i = it.second; in validate() 1234 if (i->getBonus (ItemProto::BANISH_WORMS) && in validate() 1238 if (i->getBonus (ItemProto::SUMMON_MONSTER) && in validate() 1242 if (i->getBonus (ItemProto::RAISE_DEFENDERS) && in validate()
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H A D | Makefile.in | 122 Sage.lo ItemProto.lo stacktile.lo stackreflist.lo \ 213 ./$(DEPDIR)/ItemProto.Plo ./$(DEPDIR)/Itemlist.Plo \
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H A D | reward.cpp | 395 ItemProto *i = it->second; in getRandomItem()
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/dports/games/lordsawar/lordsawar-0.3.2/src/editor/ |
H A D | itemlist-dialog.cpp | 223 ItemProto *a = row[items_columns.item]; in update_item_panel() 254 (item->getBonus(ItemProto::DOUBLEMOVESTACK)); in fill_item_info() 256 (item->getBonus(ItemProto::ADD2GOLDPERCITY)); in fill_item_info() 258 (item->getBonus(ItemProto::ADD3GOLDPERCITY)); in fill_item_info() 260 (item->getBonus(ItemProto::ADD4GOLDPERCITY)); in fill_item_info() 262 (item->getBonus(ItemProto::ADD5GOLDPERCITY)); in fill_item_info() 270 (item->getBonus(ItemProto::CAPTURE_KEEPER)); in fill_item_info() 278 (item->getBonus(ItemProto::SUMMON_MONSTER)); in fill_item_info() 326 ItemProto *a = row[items_columns.item]; in on_name_changed() 336 ItemProto *a = new ItemProto(_("Untitled")); in on_add_item_clicked() [all …]
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H A D | select-item-dialog.h | 25 class ItemProto; variable 35 …const ItemProto *get_selected_item(guint32 &id) { id = selected_item_type_id; return selected_item… in get_selected_item() 42 const ItemProto *selected_item; 53 Gtk::TreeModelColumn<ItemProto *> item; 59 void addItemProto(ItemProto *item);
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H A D | itemlist-dialog.h | 42 ItemProto *d_item; //current item 90 Gtk::TreeModelColumn<ItemProto *> item; 97 void addItemProto(ItemProto *itemproto); 101 void fill_item_info(ItemProto *item); 111 ItemProto::Bonus bonus);
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H A D | select-item-dialog.cpp | 62 void SelectItemDialog::addItemProto(ItemProto *item) in addItemProto()
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H A D | backpack-editor-dialog.cpp | 89 const ItemProto *itemproto = d.get_selected_item(id); in on_add_item_clicked()
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H A D | reward-editor-dialog.cpp | 216 const ItemProto *itemproto = d.get_selected_item(id); in on_item_clicked()
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/dports/games/lordsawar/lordsawar-0.3.2/src/gui/ |
H A D | item-bonus-dialog.h | 27 class ItemProto; variable 50 void addItemProto(ItemProto *itemproto);
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H A D | item-bonus-dialog.cpp | 46 void ItemBonusDialog::addItemProto(ItemProto *itemproto) in addItemProto()
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/dports/games/lordsawar/lordsawar-0.3.2/src/utils/ |
H A D | import.cpp | 869 bonus = ItemProto::ADD1STR; break; in convert_item_code() 871 bonus = ItemProto::ADD2STR; break; in convert_item_code() 873 bonus = ItemProto::ADD3STR; break; in convert_item_code() 882 bonus = ItemProto::ADD1STACK; break; in convert_item_code() 884 bonus = ItemProto::ADD2STACK; break; in convert_item_code() 886 bonus = ItemProto::ADD3STACK; break; in convert_item_code() 892 bonus = ItemProto::FLYSTACK; in convert_item_code() 895 bonus = ItemProto::DOUBLEMOVESTACK; in convert_item_code() 912 bonus = ItemProto::Bonus(ItemProto::ADD4GOLDPERCITY | in convert_item_code() 941 ItemProto::Bonus bonus; in import_items() [all …]
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/dports/games/lordsawar/lordsawar-0.3.2/po/ |
H A D | lordsawar.pot | 6816 #: ../src/ItemProto.cpp:208 6820 #: ../src/ItemProto.cpp:210 6824 #: ../src/ItemProto.cpp:220 6828 #: ../src/ItemProto.cpp:222 6832 #: ../src/ItemProto.cpp:224 6836 #: ../src/ItemProto.cpp:226 6840 #: ../src/ItemProto.cpp:230 6844 #: ../src/ItemProto.cpp:233 6848 #: ../src/ItemProto.cpp:235 6852 #: ../src/ItemProto.cpp:237 [all …]
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H A D | hu.po | 6297 #: ../src/ItemProto.cpp:197 6301 #: ../src/ItemProto.cpp:199 6305 #: ../src/ItemProto.cpp:209 6309 #: ../src/ItemProto.cpp:211 6313 #: ../src/ItemProto.cpp:213 6317 #: ../src/ItemProto.cpp:215 6321 #: ../src/ItemProto.cpp:219 6325 #: ../src/ItemProto.cpp:222 6329 #: ../src/ItemProto.cpp:224 6333 #: ../src/ItemProto.cpp:226 [all …]
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H A D | fr.po | 6002 #: ../src/ItemProto.cpp:196 6006 #: ../src/ItemProto.cpp:198 6010 #: ../src/ItemProto.cpp:208 6014 #: ../src/ItemProto.cpp:210 6018 #: ../src/ItemProto.cpp:212 6022 #: ../src/ItemProto.cpp:214 6026 #: ../src/ItemProto.cpp:218 6030 #: ../src/ItemProto.cpp:221 6034 #: ../src/ItemProto.cpp:223 6038 #: ../src/ItemProto.cpp:225 [all …]
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H A D | tr.po | 6340 #: ../src/ItemProto.cpp:196 6344 #: ../src/ItemProto.cpp:198 6348 #: ../src/ItemProto.cpp:208 6352 #: ../src/ItemProto.cpp:210 6356 #: ../src/ItemProto.cpp:212 6360 #: ../src/ItemProto.cpp:214 6364 #: ../src/ItemProto.cpp:218 6368 #: ../src/ItemProto.cpp:221 6372 #: ../src/ItemProto.cpp:223 6376 #: ../src/ItemProto.cpp:225 [all …]
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/dports/games/lordsawar/lordsawar-0.3.2/doc/ |
H A D | Savefile | 68 ItemProto::Bonus of ItemProto.h. An example value is: 69 ItemProto::ADD1STR | ItemPRoto::ADD2GOLDPERCITY 231 <d_item_bonus> what the item can do (ItemProto::Bonus)
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