Searched refs:JE_specialComplete (Results 1 – 2 of 2) sorted by relevance
504 void JE_specialComplete( JE_byte playerNum, JE_byte specialType ) in JE_specialComplete() function739 JE_specialComplete(playerNum, temp); in JE_doSpecialShot()764 JE_specialComplete(playerNum, player[0].items.special); in JE_doSpecialShot()
337 void JE_specialComplete( JE_byte playernum, JE_byte specialType );