/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1levelplayer/ |
H A D | jj1levelplayer.cpp | 56 JJ1LevelPlayer::JJ1LevelPlayer (Player* parent, Anim** newAnims, unsigned char startX, unsigned cha… in JJ1LevelPlayer() function in JJ1LevelPlayer 134 JJ1LevelPlayer::~JJ1LevelPlayer () { in ~JJ1LevelPlayer() 179 void JJ1LevelPlayer::addItem () { in addItem() 210 Anim* JJ1LevelPlayer::getAnim () { in getAnim() 222 int JJ1LevelPlayer::getEnemies () { in getEnemies() 234 int JJ1LevelPlayer::getEnergy () { in getEnergy() 246 bool JJ1LevelPlayer::getFacing () { in getFacing() 258 fixed JJ1LevelPlayer::getXSpeed () { in getXSpeed() 270 int JJ1LevelPlayer::getItems () { in getItems() 282 int JJ1LevelPlayer::countBirds () { in countBirds() [all …]
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H A D | jj1bird.h | 44 class JJ1LevelPlayer; variable 51 JJ1LevelPlayer* player; ///< Player that rescued the bird 58 JJ1Bird (JJ1Bird* birds, JJ1LevelPlayer* player, unsigned char gX, unsigned char gY); 62 JJ1LevelPlayer* getPlayer ();
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H A D | jj1levelplayer.h | 134 class JJ1LevelPlayer : public LevelPlayer { 169 …JJ1LevelPlayer (Player* parent, Anim** newAnims, unsigned char startX, unsigned char startY, int … 170 ~JJ1LevelPlayer ();
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H A D | jj1levelplayerframe.cpp | 57 bool JJ1LevelPlayer::checkMaskDown (fixed yOffset) { in checkMaskDown() 74 bool JJ1LevelPlayer::checkMaskUp (fixed yOffset) { in checkMaskUp() 86 void JJ1LevelPlayer::ground () { in ground() 104 void JJ1LevelPlayer::control (unsigned int ticks) { in control() 501 void JJ1LevelPlayer::move (unsigned int ticks) { in move() 801 void JJ1LevelPlayer::view (unsigned int ticks, int mspf, int change) { in view() 850 void JJ1LevelPlayer::draw (unsigned int ticks, int change) { in draw()
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H A D | jj1bird.cpp | 45 JJ1Bird::JJ1Bird (JJ1Bird* birds, JJ1LevelPlayer *rescuer, unsigned char gX, unsigned char gY) { in JJ1Bird() 96 JJ1LevelPlayer * JJ1Bird::getPlayer () { in getPlayer()
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/dports/games/openjazz/openjazz-20190106/src/jj1level/ |
H A D | jj1bullet.h | 59 class JJ1LevelPlayer; variable 67 JJ1LevelPlayer* source; ///< Source player. If NULL, was fired by an event 76 …JJ1Bullet (JJ1Bullet* nextBullet, JJ1LevelPlayer* sourcePlayer, fixed startX, fixed startY, signe… 79 JJ1LevelPlayer* getSource ();
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H A D | jj1level.h | 173 class JJ1LevelPlayer; variable 242 …int hitEvent (unsigned char gridX, unsigned char gridY, int hits, JJ1LevelPlayer* s… 248 …void createBullet (JJ1LevelPlayer* sourcePlayer, unsigned char gridX, unsigned char grid…
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H A D | jj1bullet.cpp | 53 JJ1Bullet::JJ1Bullet (JJ1Bullet* nextBullet, JJ1LevelPlayer* sourcePlayer, fixed startX, fixed star… in JJ1Bullet() 125 JJ1LevelPlayer* JJ1Bullet::getSource () { in getSource()
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H A D | jj1level.cpp | 408 int JJ1Level::hitEvent (unsigned char gridX, unsigned char gridY, int hits, JJ1LevelPlayer* source,… in hitEvent() 586 void JJ1Level::createBullet (JJ1LevelPlayer* sourcePlayer, unsigned char gridX, unsigned char gridY… in createBullet() 735 JJ1LevelPlayer* levelPlayer; in play()
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/dports/games/openjazz/openjazz-20190106/src/player/ |
H A D | player.h | 81 class JJ1LevelPlayer; variable 120 JJ1LevelPlayer* getJJ1LevelPlayer (); 142 friend class JJ1LevelPlayer; variable
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H A D | player.cpp | 197 levelPlayer = new JJ1LevelPlayer(this, anims, x, y, flockSize); in createLevelPlayer() 275 JJ1LevelPlayer* Player::getJJ1LevelPlayer () { in getJJ1LevelPlayer() 277 return dynamic_cast<JJ1LevelPlayer*>(levelPlayer); in getJJ1LevelPlayer()
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/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1event/ |
H A D | jj1event.h | 64 class JJ1LevelPlayer; variable 97 bool hit (JJ1LevelPlayer *source, int hits, unsigned int ticks);
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H A D | jj1bridge.cpp | 72 JJ1LevelPlayer* levelPlayer; in step()
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H A D | jj1event.cpp | 155 bool JJ1Event::hit (JJ1LevelPlayer *source, int hits, unsigned int ticks) { in hit()
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H A D | jj1standardevent.cpp | 126 JJ1LevelPlayer* levelPlayer; in move() 588 JJ1LevelPlayer* levelPlayer; in step()
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