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Searched refs:JJ1LevelPlayer (Results 1 – 15 of 15) sorted by relevance

/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1levelplayer/
H A Djj1levelplayer.cpp56 JJ1LevelPlayer::JJ1LevelPlayer (Player* parent, Anim** newAnims, unsigned char startX, unsigned cha… in JJ1LevelPlayer() function in JJ1LevelPlayer
134 JJ1LevelPlayer::~JJ1LevelPlayer () { in ~JJ1LevelPlayer()
179 void JJ1LevelPlayer::addItem () { in addItem()
210 Anim* JJ1LevelPlayer::getAnim () { in getAnim()
222 int JJ1LevelPlayer::getEnemies () { in getEnemies()
234 int JJ1LevelPlayer::getEnergy () { in getEnergy()
246 bool JJ1LevelPlayer::getFacing () { in getFacing()
258 fixed JJ1LevelPlayer::getXSpeed () { in getXSpeed()
270 int JJ1LevelPlayer::getItems () { in getItems()
282 int JJ1LevelPlayer::countBirds () { in countBirds()
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H A Djj1bird.h44 class JJ1LevelPlayer; variable
51 JJ1LevelPlayer* player; ///< Player that rescued the bird
58 JJ1Bird (JJ1Bird* birds, JJ1LevelPlayer* player, unsigned char gX, unsigned char gY);
62 JJ1LevelPlayer* getPlayer ();
H A Djj1levelplayer.h134 class JJ1LevelPlayer : public LevelPlayer {
169JJ1LevelPlayer (Player* parent, Anim** newAnims, unsigned char startX, unsigned char startY, int …
170 ~JJ1LevelPlayer ();
H A Djj1levelplayerframe.cpp57 bool JJ1LevelPlayer::checkMaskDown (fixed yOffset) { in checkMaskDown()
74 bool JJ1LevelPlayer::checkMaskUp (fixed yOffset) { in checkMaskUp()
86 void JJ1LevelPlayer::ground () { in ground()
104 void JJ1LevelPlayer::control (unsigned int ticks) { in control()
501 void JJ1LevelPlayer::move (unsigned int ticks) { in move()
801 void JJ1LevelPlayer::view (unsigned int ticks, int mspf, int change) { in view()
850 void JJ1LevelPlayer::draw (unsigned int ticks, int change) { in draw()
H A Djj1bird.cpp45 JJ1Bird::JJ1Bird (JJ1Bird* birds, JJ1LevelPlayer *rescuer, unsigned char gX, unsigned char gY) { in JJ1Bird()
96 JJ1LevelPlayer * JJ1Bird::getPlayer () { in getPlayer()
/dports/games/openjazz/openjazz-20190106/src/jj1level/
H A Djj1bullet.h59 class JJ1LevelPlayer; variable
67 JJ1LevelPlayer* source; ///< Source player. If NULL, was fired by an event
76 …JJ1Bullet (JJ1Bullet* nextBullet, JJ1LevelPlayer* sourcePlayer, fixed startX, fixed startY, signe…
79 JJ1LevelPlayer* getSource ();
H A Djj1level.h173 class JJ1LevelPlayer; variable
242 …int hitEvent (unsigned char gridX, unsigned char gridY, int hits, JJ1LevelPlayer* s…
248 …void createBullet (JJ1LevelPlayer* sourcePlayer, unsigned char gridX, unsigned char grid…
H A Djj1bullet.cpp53 JJ1Bullet::JJ1Bullet (JJ1Bullet* nextBullet, JJ1LevelPlayer* sourcePlayer, fixed startX, fixed star… in JJ1Bullet()
125 JJ1LevelPlayer* JJ1Bullet::getSource () { in getSource()
H A Djj1level.cpp408 int JJ1Level::hitEvent (unsigned char gridX, unsigned char gridY, int hits, JJ1LevelPlayer* source,… in hitEvent()
586 void JJ1Level::createBullet (JJ1LevelPlayer* sourcePlayer, unsigned char gridX, unsigned char gridY… in createBullet()
735 JJ1LevelPlayer* levelPlayer; in play()
/dports/games/openjazz/openjazz-20190106/src/player/
H A Dplayer.h81 class JJ1LevelPlayer; variable
120 JJ1LevelPlayer* getJJ1LevelPlayer ();
142 friend class JJ1LevelPlayer; variable
H A Dplayer.cpp197 levelPlayer = new JJ1LevelPlayer(this, anims, x, y, flockSize); in createLevelPlayer()
275 JJ1LevelPlayer* Player::getJJ1LevelPlayer () { in getJJ1LevelPlayer()
277 return dynamic_cast<JJ1LevelPlayer*>(levelPlayer); in getJJ1LevelPlayer()
/dports/games/openjazz/openjazz-20190106/src/jj1level/jj1event/
H A Djj1event.h64 class JJ1LevelPlayer; variable
97 bool hit (JJ1LevelPlayer *source, int hits, unsigned int ticks);
H A Djj1bridge.cpp72 JJ1LevelPlayer* levelPlayer; in step()
H A Djj1event.cpp155 bool JJ1Event::hit (JJ1LevelPlayer *source, int hits, unsigned int ticks) { in hit()
H A Djj1standardevent.cpp126 JJ1LevelPlayer* levelPlayer; in move()
588 JJ1LevelPlayer* levelPlayer; in step()