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Searched refs:JOBS_DIG_COAL (Results 1 – 4 of 4) sorted by relevance

/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/
H A Dcoalmine.cpp45 if (get_jobs(x, y, JOBS_DIG_COAL - MP_INFO(x, y).int_3) != 0) { in do_coalmine()
47 MP_INFO(x,y).int_4 = JOBS_DIG_COAL ; in do_coalmine()
62 } else if (get_jobs(x, y, JOBS_DIG_COAL / 10) != 0) { in do_coalmine()
63 MP_INFO(x, y).int_3 += JOBS_DIG_COAL / 10; in do_coalmine()
65 } else if (get_jobs(x, y, JOBS_DIG_COAL / 50) != 0) { in do_coalmine()
66 MP_INFO(x, y).int_3 += JOBS_DIG_COAL / 50; in do_coalmine()
74 MP_INFO(x,y).int_4 = JOBS_DIG_COAL ; // lot of coal at surface, so we don't dig, in do_coalmine()
155 mps_store_sfp(i++, _("Jobs"), (MP_INFO(x, y).int_4 * 100 )/ ( JOBS_DIG_COAL + JOBS_LOAD_COAL) ); in mps_coalmine()
/dports/games/lincity/lincity-1.13.1/modules/
H A Dcoalmine.c54 if (get_jobs (x, y, JOBS_DIG_COAL in do_coalmine()
73 else if (get_jobs (x, y, JOBS_DIG_COAL / 10) != 0) in do_coalmine()
74 MP_INFO(x,y).int_3 += JOBS_DIG_COAL / 10; in do_coalmine()
75 else if (get_jobs (x, y, JOBS_DIG_COAL / 50) != 0) in do_coalmine()
76 MP_INFO(x,y).int_3 += JOBS_DIG_COAL / 50; in do_coalmine()
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dlin-city.h409 #define JOBS_DIG_COAL 900 macro
/dports/games/lincity/lincity-1.13.1/
H A Dlin-city.h527 #define JOBS_DIG_COAL 900 macro