Searched refs:JOBS_DIG_COAL (Results 1 – 4 of 4) sorted by relevance
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/modules/ |
H A D | coalmine.cpp | 45 if (get_jobs(x, y, JOBS_DIG_COAL - MP_INFO(x, y).int_3) != 0) { in do_coalmine() 47 MP_INFO(x,y).int_4 = JOBS_DIG_COAL ; in do_coalmine() 62 } else if (get_jobs(x, y, JOBS_DIG_COAL / 10) != 0) { in do_coalmine() 63 MP_INFO(x, y).int_3 += JOBS_DIG_COAL / 10; in do_coalmine() 65 } else if (get_jobs(x, y, JOBS_DIG_COAL / 50) != 0) { in do_coalmine() 66 MP_INFO(x, y).int_3 += JOBS_DIG_COAL / 50; in do_coalmine() 74 MP_INFO(x,y).int_4 = JOBS_DIG_COAL ; // lot of coal at surface, so we don't dig, in do_coalmine() 155 mps_store_sfp(i++, _("Jobs"), (MP_INFO(x, y).int_4 * 100 )/ ( JOBS_DIG_COAL + JOBS_LOAD_COAL) ); in mps_coalmine()
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/dports/games/lincity/lincity-1.13.1/modules/ |
H A D | coalmine.c | 54 if (get_jobs (x, y, JOBS_DIG_COAL in do_coalmine() 73 else if (get_jobs (x, y, JOBS_DIG_COAL / 10) != 0) in do_coalmine() 74 MP_INFO(x,y).int_3 += JOBS_DIG_COAL / 10; in do_coalmine() 75 else if (get_jobs (x, y, JOBS_DIG_COAL / 50) != 0) in do_coalmine() 76 MP_INFO(x,y).int_3 += JOBS_DIG_COAL / 50; in do_coalmine()
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/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/ |
H A D | lin-city.h | 409 #define JOBS_DIG_COAL 900 macro
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/dports/games/lincity/lincity-1.13.1/ |
H A D | lin-city.h | 527 #define JOBS_DIG_COAL 900 macro
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