Searched refs:JS_GetContextOpaque (Results 1 – 17 of 17) sorted by relevance
502 return (M_Script *) JS_GetContextOpaque(c); in JS_GetScript()638 GF_Node *node = JS_GetContextOpaque(ctx); in getCurrentSpeed()646 GF_Node *node = JS_GetContextOpaque(ctx); in getCurrentFrameRate()654 GF_Node *node = JS_GetContextOpaque(ctx); in getWorldURL()715 GF_Node *node = JS_GetContextOpaque(c); in getScript()723 GF_Node *node = JS_GetContextOpaque(c); in loadScript()740 GF_Node *node = JS_GetContextOpaque(c); in getProto()763 node = JS_GetContextOpaque(c); in vrml_parse_xml()781 GF_Node *sc = JS_GetContextOpaque(c); in getElementById()1107 GF_Node *node = JS_GetContextOpaque(c); in setDescription()[all …]
534 if (JS_GetContextOpaque(ctx) != NULL) in js_agent_start()568 Test262Agent *agent = JS_GetContextOpaque(ctx); in js_agent_leaving()597 if (JS_GetContextOpaque(ctx) != NULL) in js_agent_broadcast()631 Test262Agent *agent = JS_GetContextOpaque(ctx); in js_agent_receiveBroadcast()
353 void *JS_GetContextOpaque(JSContext *ctx);
2174 void *JS_GetContextOpaque(JSContext *ctx) in JS_GetContextOpaque() function
373 void *JS_GetContextOpaque(JSContext *ctx);
2217 void *JS_GetContextOpaque(JSContext *ctx) in JS_GetContextOpaque() function
456 scene = (GF_SceneGraph *)JS_GetContextOpaque(ctx->c); in xml_http_state_change()459 n = (GF_Node *)JS_GetContextOpaque(ctx->c); in xml_http_state_change()
2061 scene = JS_GetContextOpaque(c); in js_scene_init()2064 GF_Node *n = JS_GetContextOpaque(c); in js_scene_init()
354 void *JS_GetContextOpaque(JSContext *ctx);
2035 void *JS_GetContextOpaque(JSContext *ctx) in JS_GetContextOpaque() function
2037 void *JS_GetContextOpaque(JSContext *ctx) in JS_GetContextOpaque() function
2590 void* pOpaque = JS_GetContextOpaque(ctx); in runMap_gameRand()2629 void* pOpaque = JS_GetContextOpaque(ctx); in runMap_setMapData()