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Searched refs:JS_SetContextOpaque (Results 1 – 15 of 15) sorted by relevance

/dports/lang/quickjs/quickjs-2021-03-27/
H A Dquickjs.h354 void JS_SetContextOpaque(JSContext *ctx, void *opaque);
H A Drun-test262.c470 JS_SetContextOpaque(ctx, agent); in agent_start()
H A Dquickjs.c2179 void JS_SetContextOpaque(JSContext *ctx, void *opaque) in JS_SetContextOpaque() function
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/quickjs/
H A Dquickjs.h355 void JS_SetContextOpaque(JSContext *ctx, void *opaque);
H A Dquickjs.c2040 void JS_SetContextOpaque(JSContext *ctx, void *opaque) in JS_SetContextOpaque() function
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/quickjs/
H A Dquickjs.h355 void JS_SetContextOpaque(JSContext *ctx, void *opaque);
H A Dquickjs.c2042 void JS_SetContextOpaque(JSContext *ctx, void *opaque) in JS_SetContextOpaque() function
/dports/games/warzone2100/warzone2100/3rdparty/quickjs/
H A Dquickjs.h374 void JS_SetContextOpaque(JSContext *ctx, void *opaque);
H A Drun-test262.c470 JS_SetContextOpaque(ctx, agent); in agent_start()
H A Dquickjs.c2222 void JS_SetContextOpaque(JSContext *ctx, void *opaque) in JS_SetContextOpaque() function
/dports/games/warzone2100/warzone2100/src/
H A Dquickjs_backend.cpp2822 JS_SetContextOpaque(ctx, &data); in runMapScript_QuickJS()
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/filters/
H A Djsfilter.c3614 JS_SetContextOpaque(jsf->ctx, jsf); in jsfilter_initialize()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/filters/
H A Djsfilter.c3614 JS_SetContextOpaque(jsf->ctx, jsf); in jsfilter_initialize()
/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/scenegraph/
H A Dvrml_js.c4373 JS_SetContextOpaque(priv->js_ctx, node); in JSScript_LoadVRML()
/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/scenegraph/
H A Dvrml_js.c4373 JS_SetContextOpaque(priv->js_ctx, node); in JSScript_LoadVRML()