/dports/games/openra/OpenRA-release-20200503/mods/cnc/sequences/ |
H A D | misc.yaml | 335 JUNGLE: TEMPERAT 340 JUNGLE: TEMPERAT 345 JUNGLE: TEMPERAT 350 JUNGLE: TEMPERAT 355 JUNGLE: TEMPERAT 360 JUNGLE: TEMPERAT 365 JUNGLE: TEMPERAT 370 JUNGLE: TEMPERAT 375 JUNGLE: TEMPERAT 380 JUNGLE: TEMPERAT [all …]
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H A D | structures.yaml | 104 JUNGLE: TEMPERAT 309 JUNGLE: TEMPERAT 388 JUNGLE: TEMPERAT 462 JUNGLE: TEMPERAT 534 JUNGLE: TEMPERAT 559 JUNGLE: TEMPERAT 584 JUNGLE: TEMPERAT 596 JUNGLE: TEMPERAT 627 JUNGLE: TEMPERAT 640 JUNGLE: TEMPERAT
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/dports/games/ivan/ivan-059/Script/ |
H A D | owterra.dat | 76 NativeGTerrainTypes = { 1, JUNGLE; } 87 NativeGTerrainTypes = { 1, JUNGLE; } 99 NativeGTerrainTypes = { 1, JUNGLE; } 143 NativeGTerrainTypes = { 1, JUNGLE; } 153 NativeGTerrainTypes = { 2, DESERT, JUNGLE; } 199 NativeGTerrainTypes = { 1, JUNGLE; } 269 JUNGLE x4
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H A D | define.dat | 1305 #define JUNGLE 2
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/dports/games/openra/OpenRA-release-20200503/mods/cnc/rules/ |
H A D | palettes.yaml | 24 Tileset: JUNGLE 49 Tileset: JUNGLE
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/dports/games/openfodder/openfodder-1.6.0/Run/Campaigns/ |
H A D | PC Format.ofc | 13 "Name": "IT'S A JUNGLE OUT THERE",
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H A D | Cannon Fodder.ofc | 13 "Name": "IT'S A JUNGLE OUT THERE", 371 "Name": "JUNGLE BLOODY JUNGLE",
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/dports/audio/guspat/timidity/ |
H A D | sfx.cfg | 160 # 86 mazpat/FX/JUNGLE.PAT note=60 amp=130
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/dports/games/omega/omega/ |
H A D | country.c | 93 case (JUNGLE&0xff): in load_country() 95 Country[i][j].base_terrain_type = JUNGLE; in load_country()
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H A D | command3.c | 965 case JUNGLE: 1004 (terrain != JUNGLE)) {
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H A D | aux3.c | 524 case JUNGLE: 760 case JUNGLE&0xff:
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H A D | gen2.c | 70 case JUNGLE: make_jungle(); break;
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H A D | lev.c | 40 case JUNGLE: monsters = jungle; break;
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H A D | defs.h | 654 #define JUNGLE (')' | CLR(GREEN)) macro
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/supernova/ |
H A D | msn_def.h | 162 JUNGLE,STATION_SLOT,STATION_SIGN, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/supernova/ |
H A D | msn_def.h | 162 JUNGLE,STATION_SLOT,STATION_SIGN, enumerator
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/dports/games/openra/OpenRA-release-20200503/mods/cnc/maps/funpark01/ |
H A D | map.yaml | 9 Tileset: JUNGLE
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/dports/emulators/kcemu/KCemu-0.5.1/ |
H A D | NEWS | 87 this fixes the missing monsters in JUNGLE
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/dports/games/ivan/ivan-059/Main/Include/ |
H A D | ivandef.h | 739 #define JUNGLE 2 macro
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H A D | definesvalidator.h | 5099 #ifdef JUNGLE // DO NOT MODIFY! in Validate() 5101 bsB = JUNGLE; in Validate() 5103 …ith value 2 from .dat file mismatches hardcoded c++ define value of " << JUNGLE << "!" << std::end… in Validate()
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/dports/games/openra/OpenRA-release-20200503/mods/cnc/ |
H A D | mod.yaml | 224 JUNGLE: .jun
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/dports/games/openra/OpenRA-release-20200503/mods/cnc/tilesets/ |
H A D | jungle.yaml | 3 Id: JUNGLE
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/dports/games/ivan/ivan-059/Main/Source/ |
H A D | worldmap.cpp | 1304 case JUNGLE: in GetTypeOfNativeGTerrainType()
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/dports/games/openxcom/OpenXcom-1.0/bin/data/Ruleset/ |
H A D | Xcom1Ruleset.rul | 3326 - name: JUNGLE 3329 - JUNGLE
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/supernova/supernova1/ |
H A D | rooms.cpp | 3950 …_objectState[3] = Object(_id, kStringJungle,kStringJungleDescription,JUNGLE,NULLTYPE,255,255,0,STA… in AxacussElevator() 3995 } else if ((verb == ACTION_WALK) && (obj1._id == JUNGLE)) { in interact()
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