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Searched refs:JUNGLE (Results 1 – 25 of 35) sorted by relevance

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/dports/games/openra/OpenRA-release-20200503/mods/cnc/sequences/
H A Dmisc.yaml335 JUNGLE: TEMPERAT
340 JUNGLE: TEMPERAT
345 JUNGLE: TEMPERAT
350 JUNGLE: TEMPERAT
355 JUNGLE: TEMPERAT
360 JUNGLE: TEMPERAT
365 JUNGLE: TEMPERAT
370 JUNGLE: TEMPERAT
375 JUNGLE: TEMPERAT
380 JUNGLE: TEMPERAT
[all …]
H A Dstructures.yaml104 JUNGLE: TEMPERAT
309 JUNGLE: TEMPERAT
388 JUNGLE: TEMPERAT
462 JUNGLE: TEMPERAT
534 JUNGLE: TEMPERAT
559 JUNGLE: TEMPERAT
584 JUNGLE: TEMPERAT
596 JUNGLE: TEMPERAT
627 JUNGLE: TEMPERAT
640 JUNGLE: TEMPERAT
/dports/games/ivan/ivan-059/Script/
H A Dowterra.dat76 NativeGTerrainTypes = { 1, JUNGLE; }
87 NativeGTerrainTypes = { 1, JUNGLE; }
99 NativeGTerrainTypes = { 1, JUNGLE; }
143 NativeGTerrainTypes = { 1, JUNGLE; }
153 NativeGTerrainTypes = { 2, DESERT, JUNGLE; }
199 NativeGTerrainTypes = { 1, JUNGLE; }
269 JUNGLE x4
H A Ddefine.dat1305 #define JUNGLE 2
/dports/games/openra/OpenRA-release-20200503/mods/cnc/rules/
H A Dpalettes.yaml24 Tileset: JUNGLE
49 Tileset: JUNGLE
/dports/games/openfodder/openfodder-1.6.0/Run/Campaigns/
H A DPC Format.ofc13 "Name": "IT'S A JUNGLE OUT THERE",
H A DCannon Fodder.ofc13 "Name": "IT'S A JUNGLE OUT THERE",
371 "Name": "JUNGLE BLOODY JUNGLE",
/dports/audio/guspat/timidity/
H A Dsfx.cfg160 # 86 mazpat/FX/JUNGLE.PAT note=60 amp=130
/dports/games/omega/omega/
H A Dcountry.c93 case (JUNGLE&0xff): in load_country()
95 Country[i][j].base_terrain_type = JUNGLE; in load_country()
H A Dcommand3.c965 case JUNGLE:
1004 (terrain != JUNGLE)) {
H A Daux3.c524 case JUNGLE:
760 case JUNGLE&0xff:
H A Dgen2.c70 case JUNGLE: make_jungle(); break;
H A Dlev.c40 case JUNGLE: monsters = jungle; break;
H A Ddefs.h654 #define JUNGLE (')' | CLR(GREEN)) macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/supernova/
H A Dmsn_def.h162 JUNGLE,STATION_SLOT,STATION_SIGN, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/supernova/
H A Dmsn_def.h162 JUNGLE,STATION_SLOT,STATION_SIGN, enumerator
/dports/games/openra/OpenRA-release-20200503/mods/cnc/maps/funpark01/
H A Dmap.yaml9 Tileset: JUNGLE
/dports/emulators/kcemu/KCemu-0.5.1/
H A DNEWS87 this fixes the missing monsters in JUNGLE
/dports/games/ivan/ivan-059/Main/Include/
H A Divandef.h739 #define JUNGLE 2 macro
H A Ddefinesvalidator.h5099 #ifdef JUNGLE // DO NOT MODIFY! in Validate()
5101 bsB = JUNGLE; in Validate()
5103 …ith value 2 from .dat file mismatches hardcoded c++ define value of " << JUNGLE << "!" << std::end… in Validate()
/dports/games/openra/OpenRA-release-20200503/mods/cnc/
H A Dmod.yaml224 JUNGLE: .jun
/dports/games/openra/OpenRA-release-20200503/mods/cnc/tilesets/
H A Djungle.yaml3 Id: JUNGLE
/dports/games/ivan/ivan-059/Main/Source/
H A Dworldmap.cpp1304 case JUNGLE: in GetTypeOfNativeGTerrainType()
/dports/games/openxcom/OpenXcom-1.0/bin/data/Ruleset/
H A DXcom1Ruleset.rul3326 - name: JUNGLE
3329 - JUNGLE
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/supernova/supernova1/
H A Drooms.cpp3950 …_objectState[3] = Object(_id, kStringJungle,kStringJungleDescription,JUNGLE,NULLTYPE,255,255,0,STA… in AxacussElevator()
3995 } else if ((verb == ACTION_WALK) && (obj1._id == JUNGLE)) { in interact()

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