Searched refs:JoinGameAckMessage (Results 1 – 7 of 7) sorted by relevance
63 class JoinGameAckMessage; variable4145 JoinGameAckMessage();4146 virtual ~JoinGameAckMessage();4148 JoinGameAckMessage(const JoinGameAckMessage& from);4150 inline JoinGameAckMessage& operator=(const JoinGameAckMessage& from) {4175 void Swap(JoinGameAckMessage* other);4179 JoinGameAckMessage* New() const;4181 void CopyFrom(const JoinGameAckMessage& from);4182 void MergeFrom(const JoinGameAckMessage& from);4262 static JoinGameAckMessage* default_instance_;[all …]
152 JoinGameAckMessage::default_instance_ = new JoinGameAckMessage();9016 JoinGameAckMessage::JoinGameAckMessage() function in JoinGameAckMessage9031 JoinGameAckMessage::JoinGameAckMessage(const JoinGameAckMessage& from) function in JoinGameAckMessage9047 JoinGameAckMessage::~JoinGameAckMessage() {9067 const JoinGameAckMessage& JoinGameAckMessage::default_instance() {9076 JoinGameAckMessage* JoinGameAckMessage::default_instance_ = NULL;9078 JoinGameAckMessage* JoinGameAckMessage::New() const {9079 return new JoinGameAckMessage;9271 void JoinGameAckMessage::MergeFrom(const JoinGameAckMessage& from) {9290 void JoinGameAckMessage::CopyFrom(const JoinGameAckMessage& from) {[all …]
308 message JoinGameAckMessage { message863 optional JoinGameAckMessage joinGameAckMessage = 25;
18688 public static final class JoinGameAckMessage extends class in ProtoBuf18699 private static final JoinGameAckMessage defaultInstance;18700 public static JoinGameAckMessage getDefaultInstance() { in getDefaultInstance()18704 public JoinGameAckMessage getDefaultInstanceForType() { in getDefaultInstanceForType()18709 private JoinGameAckMessage( in JoinGameAckMessage() method in ProtoBuf.JoinGameAckMessage18783 public JoinGameAckMessage parsePartialFrom(18787 return new JoinGameAckMessage(input, extensionRegistry);19006 de.pokerth.protocol.ProtoBuf.JoinGameAckMessage, Builder>19051 …de.pokerth.protocol.ProtoBuf.JoinGameAckMessage result = new de.pokerth.protocol.ProtoBuf.JoinGame… in buildPartial()19292 defaultInstance = new JoinGameAckMessage(true);[all …]
488 const JoinGameAckMessage &msg = packet.GetMsg()->joingameackmessage(); in ValidateJoinGameAckMessage()
411 JoinGameAckMessage *netJoinReply = packet->GetMsg()->mutable_joingameackmessage(); in CreateNetPacketJoinGameAck()
1271 const JoinGameAckMessage &netJoinAck = tmpPacket->GetMsg()->joingameackmessage(); in InternalHandlePacket()