Searched refs:JoystickApi (Results 1 – 3 of 3) sorted by relevance
67 JoystickApi.Init(); in Load()178 JoystickApi.Update(); in OnUpdateFrame()203 if (JoystickApi.currentDevice == -1) in setSwitchState()208 var currentButtonState = JoystickApi.GetButtonsState(); in setSwitchState()211 if (currentButtonState.Count < buttonNum || JoystickApi.lastButtonState.Count < buttonNum) in setSwitchState()218 if (currentButtonState[i] != JoystickApi.lastButtonState[i]) in setSwitchState()343 var buttonsState = JoystickApi.GetButtonsState(); in setHandlePos()393 var axises = JoystickApi.GetAxises(); in setReverserPos()
216 if (JoystickApi.currentDevice != -1) in saveConfiguration()218 saveData.guid = JoystickApi.GetGuid(); in saveConfiguration()250 JoystickApi.EnumerateJoystick(); in enumerateDevices()265 JoystickApi.SelectJoystick(i); in enumerateDevices()317 var currentButtonState = JoystickApi.GetButtonsState(); in configurateSwitch()322 if (JoystickApi.lastButtonState.Count < buttonNum) in configurateSwitch()429 JoystickApi.Update(); in timer1_Tick()431 if (JoystickApi.currentDevice != -1) in timer1_Tick()433 var buttonsState = JoystickApi.GetButtonsState(); in timer1_Tick()434 var axises = JoystickApi.GetAxises(); in timer1_Tick()[all …]
10 internal static class JoystickApi class