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Searched refs:JumpAscending (Results 1 – 2 of 2) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.h128 JumpAscending = 2, enumerator
H A DPlayer.cpp2071 player.jumpphase = JumpAscending; in ARX_PLAYER_Manage_Visual()
2078 case JumpAscending: { // Moving up in ARX_PLAYER_Manage_Visual()
2567 if(player.jumpphase != JumpAscending && !levitate) { in PlayerMovementIterate()
2586 if(player.jumpphase != JumpAscending) { in PlayerMovementIterate()
2699 if(player.jumpphase == JumpAscending) { in PlayerMovementIterate()
2724 if(!levitate && player.jumpphase != JumpAscending && !LAST_ON_PLATFORM) { in PlayerMovementIterate()
2815 if(player.jumpphase == JumpAscending) { in PlayerMovementIterate()
2910 if(player.jumpphase == JumpAscending) { in PlayerMovementIterate()