Searched refs:KEYBOARD_EVENT (Results 1 – 7 of 7) sorted by relevance
703 case KEYBOARD_EVENT: in level_check_event()729 if(k.type == KEYBOARD_EVENT) in level_check_event()749 if(k.type == KEYBOARD_EVENT && k.val == KEY_PAUSE) in level_check_event()759 case KEYBOARD_EVENT: in level_check_event()
98 #define KEYBOARD_EVENT 0 macro
480 if(k.type == KEYBOARD_EVENT && tolower(k.val) == 'y') in game_term_draw()
386 if(k.type == KEYBOARD_EVENT && k.val == KEY_QUIT) in intro_draw_h()
330 case KEYBOARD_EVENT: in action()
448 k.type = KEYBOARD_EVENT; in keyboard_h()
44 KEYBOARD_EVENT = "keyboard" variable230 super().__init__(KEYBOARD_EVENT)