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Searched refs:KEY_BUTTON_BLACK (Results 1 – 3 of 3) sorted by relevance

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/input/
H A DGamepadTranslator.cpp36 buttonCode = KEY_BUTTON_BLACK; in TranslateString()
H A DKey.h35 #define KEY_BUTTON_BLACK 260 macro
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/dialogs/
H A DGUIDialogGamepad.cpp66 case KEY_BUTTON_BLACK : m_strUserInput += "K"; break; in OnAction()