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Searched refs:KEY_DIVIDE (Results 1 – 25 of 77) sorted by relevance

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/dports/games/easyrpg-player/Player-0.7.0/builds/android/app/src/main/java/org/easyrpg/player/button_mapping/
H A DVirtualButton.java33 KEY_DIVIDE = 154, KEY_FAST_FORWARD = KeyEvent.KEYCODE_F; field in VirtualButton
216 } else if (keyCode == KEY_DIVIDE) { in getAppropriateChar()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/util/
H A Dkeyboard.h83 KEY_DIVIDE, // / enumerator
H A DOSWindow.cpp187 case KEY_DIVIDE: in KeyName()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/util/
H A Dkeyboard.h83 KEY_DIVIDE, // / enumerator
H A DOSWindow.cpp187 case KEY_DIVIDE: in KeyName()
/dports/games/d2x/d2x-0.2.5/unused/bios/
H A Dkey.h124 #define KEY_DIVIDE 0x35 macro
/dports/games/d2x/d2x-0.2.5/arch/include/
H A Dkey.h143 #define KEY_DIVIDE 0x35 macro
/dports/games/d2x/d2x-0.2.5/arch/win32/include/
H A Dkey.h199 #define KEY_DIVIDE 43 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/controlconfig/
H A Dcontrolsconfigcommon.cpp71 { KEY_DIVIDE, -1, WEAPON_TAB, true, "Cycle Secondary Weapon Bank" },
72 …{ KEY_SHIFTED | KEY_DIVIDE, -1, WEAPON_TAB, true, "Cycle Secondary Weapon Firing Rat…
731 ADD_ENUM_TO_ENUM_MAP(KEY_DIVIDE) in LoadEnumsIntoMap()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/io/
H A Dkey.h99 #define KEY_DIVIDE 0x35 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/io/
H A Dkey.h111 #define KEY_DIVIDE 0x35 macro
H A Dkey.cpp182 SDLtoFS2[SDLK_SLASH] = KEY_DIVIDE; // No idea - DDOI in FillSDLArray()
199 SDLtoFS2[SDLK_MINUS] = KEY_DIVIDE; in FillSDLArray()
215 SDLtoFS2[SDLK_EXCLAIM] = KEY_DIVIDE; in FillSDLArray()
/dports/audio/vst3sdk/vst3sdk-3.7.1_build_50-1-g8199057/pluginterfaces/base/
H A Dkeycodes.h68 KEY_DIVIDE, enumerator
/dports/audio/surge-synthesizer-lv2/surge-release_1.9.0/vst3sdk/pluginterfaces/base/
H A Dkeycodes.h69 KEY_DIVIDE, enumerator
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DKeycodes.h111 KEY_DIVIDE = 0x6F, // Divide key enumerator
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/include/
H A Dkey.h150 #define KEY_DIVIDE 0x35 macro
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/input/
H A Dinputengine.h134 KEY_DIVIDE = Common::KEYCODE_KP_DIVIDE, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/sword25/input/
H A Dinputengine.h134 KEY_DIVIDE = Common::KEYCODE_KP_DIVIDE, enumerator
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/input/
H A DKeyboard.java182 public static final int KEY_DIVIDE = 0xB5; /* / on numeric keypad */ field in Keyboard
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/controlconfig/
H A Dcontrolsconfigcommon.cpp161 …(CYCLE_SECONDARY, KEY_DIVIDE, -1, WEAPON_TAB, 1, "Cycle Secondary W… in control_config_common_init_bindings()
162 …(CYCLE_NUM_MISSLES, KEY_SHIFTED | KEY_DIVIDE, -1, WEAPON_TAB, 1, "Cycle Secondary W… in control_config_common_init_bindings()
1134 ADD_ENUM_TO_KEY_MAP(KEY_DIVIDE) in LoadEnumsIntoKeyMap()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/opengl/
H A DWindowsKeycodes.java537 return Keyboard.KEY_DIVIDE; in mapVirtualKeyToLWJGLCode()
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dkeycode.cpp140 CHECKKEY(KEY_DIVIDE) in keyname_to_keycode()
/dports/devel/fifechan/fifechan-0.1.5/src/irrlicht/
H A Dirrlichtinput.cpp210 …ut.setNumericPad(event.KeyInput.Key >= irr::KEY_NUMPAD0 && event.KeyInput.Key <= irr::KEY_DIVIDE); in pushInput()
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dkeycode.cpp151 DEFINEKEY1(KEY_DIVIDE, N_("Numpad /"))
/dports/games/d2x/d2x-0.2.5/arch/ggi/
H A Dkey.c136 case GIIUC_Slash: return KEY_DIVIDE; in giiKeyTranslate()

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