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Searched refs:KEY_MOUSE5 (Results 1 – 6 of 6) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/common/
H A Ddoomkeys.h108 #define KEY_MOUSE5 0x173 //[Xyltol 07/21/2011] - Add Mouse4 and Mouse5 support (MOUSE4 was defin… macro
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdef.h159 #define KEY_MOUSE5 0x104 macro
/dports/games/odamex/odamex-src-0.7.0/client/sdl/
H A Di_input.cpp998 KEY_MOUSE1, KEY_MOUSE2, KEY_MOUSE3, KEY_MOUSE4, KEY_MOUSE5 }; in processRawMouseButtons()
1543 button_event.data1 = KEY_MOUSE5; // [Xyltol 07/21/2011] - Add support for MOUSE5 in processEvents()
1569 button_event.data1 = KEY_MOUSE5; // [Xyltol 07/21/2011] - Add support for MOUSE5 in processEvents()
/dports/lang/seed7/seed7/lib/
H A Dkeydescr.s7i144 "KEY_MOUSE5", "KEY_MOUSE_FWD", "KEY_MOUSE_BACK") do
H A Dkeybd.s7i542 const char: KEY_MOUSE5 is chr(KEYCODE_BASE + 308);
/dports/games/zdoom/zdoom-2.8.1/src/posix/sdl/
H A Di_input.cpp303 case 9: event.data1 = KEY_MOUSE5; break; in MessagePump()