Searched refs:KEY_PAD_LTRIGGER (Results 1 – 3 of 3) sorted by relevance
200 ProcessTrigger(0, &Axes[AXIS_LeftTrigger], KEY_PAD_LTRIGGER); in ~FXInputController()251 ProcessTrigger(state.Gamepad.bLeftTrigger, &Axes[AXIS_LeftTrigger], KEY_PAD_LTRIGGER); in ProcessInput()352 ProcessTrigger(0, &Axes[4+i], KEY_PAD_LTRIGGER + i); in Detached()
221 KEY_PAD_LTRIGGER, // L2
225 #define KEY_PAD_LTRIGGER 0x1BE macro