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Searched refs:KEY_PAD_LTRIGGER (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Di_xinput.cpp200 ProcessTrigger(0, &Axes[AXIS_LeftTrigger], KEY_PAD_LTRIGGER); in ~FXInputController()
251 ProcessTrigger(state.Gamepad.bLeftTrigger, &Axes[AXIS_LeftTrigger], KEY_PAD_LTRIGGER); in ProcessInput()
352 ProcessTrigger(0, &Axes[4+i], KEY_PAD_LTRIGGER + i); in Detached()
H A Di_rawps2.cpp221 KEY_PAD_LTRIGGER, // L2
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdef.h225 #define KEY_PAD_LTRIGGER 0x1BE macro