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Searched refs:KEY_PAD_RTHUMB_RIGHT (Results 1 – 3 of 3) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/win32/
H A Di_xinput.cpp199 ProcessThumbstick(0, &Axes[AXIS_ThumbRX], 0, &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); in ~FXInputController()
250 -state.Gamepad.sThumbRY, &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); in ProcessInput()
H A Di_rawps2.cpp475 0x80, &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); in ProcessInput()
480 rawdata[desc->RightY], &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); in ProcessInput()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdef.h210 #define KEY_PAD_RTHUMB_RIGHT 0x1B0 macro