Searched refs:KEY_PAD_RTHUMB_RIGHT (Results 1 – 3 of 3) sorted by relevance
/dports/games/zdoom/zdoom-2.8.1/src/win32/ |
H A D | i_xinput.cpp | 199 ProcessThumbstick(0, &Axes[AXIS_ThumbRX], 0, &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); in ~FXInputController() 250 -state.Gamepad.sThumbRY, &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); in ProcessInput()
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H A D | i_rawps2.cpp | 475 0x80, &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); in ProcessInput() 480 rawdata[desc->RightY], &Axes[AXIS_ThumbRY], KEY_PAD_RTHUMB_RIGHT); in ProcessInput()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | doomdef.h | 210 #define KEY_PAD_RTHUMB_RIGHT 0x1B0 macro
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