/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/ |
H A D | Keycodes.h | 143 KEY_RMENU = 0xA5, // Right MENU key enumerator
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/opengl/ |
H A D | KeyboardEventQueue.java | 81 KEY_MAP[KeyEvent.VK_ALT_GRAPH] = Keyboard.KEY_RMENU; 333 return Keyboard.KEY_RMENU; in getMappedKeyCode()
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H A D | LinuxKeycodes.java | 615 return Keyboard.KEY_RMENU; in mapKeySymToLWJGLKeyCode() 619 return Keyboard.KEY_RMENU; in mapKeySymToLWJGLKeyCode()
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H A D | WindowsKeycodes.java | 541 return Keyboard.KEY_RMENU; in mapVirtualKeyToLWJGLCode()
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H A D | MacOSXNativeKeyboard.java | 157 nativeToLwjglMap.put((short)0x3D, Keyboard.KEY_RMENU); in initKeyboardMappings()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/input/ |
H A D | Keyboard.java | 184 public static final int KEY_RMENU = 0xB8; /* right Alt */ field in Keyboard
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/dports/games/freeminer/freeminer-0.4.10.4/src/ |
H A D | keycode.cpp | 172 CHECKKEY(KEY_RMENU) in keyname_to_keycode()
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/dports/devel/fifechan/fifechan-0.1.5/src/irrlicht/ |
H A D | irrlichtinput.cpp | 403 case irr::KEY_RMENU: in convertIrrlichtEventToFifechanKeyValue()
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/dports/games/irrlamb/irrlamb-1.0.1/src/ |
H A D | input.cpp | 390 case KEY_RMENU: return "right alt"; break; in GetKeyName()
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/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | keycode.cpp | 183 DEFINEKEY1(KEY_RMENU, N_("Right Menu"))
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/util/jinput/ |
H A D | KeyMap.java | 255 case Keyboard.KEY_RMENU: in map()
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/dports/emulators/mess/mame-mame0226/src/osd/modules/input/ |
H A D | input_common.h | 165 #define KEY_RMENU 0xB8 /* right Alt */ macro
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/dports/emulators/mame/mame-mame0226/src/osd/modules/input/ |
H A D | input_common.h | 165 #define KEY_RMENU 0xB8 /* right Alt */ macro
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/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Irrlicht/ |
H A D | EventPusher.h | 287 irr2ceCODE[KEY_RMENU ] = Key::RightAlt; // Right MENU key in initCodes()
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/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/sprites/ |
H A D | SpriteShootout2P.java | 316 } else if ( Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU) ) in handleInput()
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H A D | SpriteShootoutCL.java | 368 else if ( Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU) ) in handleInput()
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H A D | SpriteShootout.java | 318 else if ( Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU) ) in handleInput()
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H A D | SpriteShootoutMapped.java | 350 else if ( Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU) ) in handleInput()
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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Core.h | 238 KEY_RMENU = DIK_RMENU, enumerator
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/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | CIrrDeviceSDL.cpp | 1052 KeyMap.push_back(SKeyMap(SDLK_RALT, KEY_RMENU)); in createKeyMap()
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H A D | CIrrDeviceLinux.cpp | 1530 KeyMap.push_back(SKeyMap(XK_Alt_R, KEY_RMENU)); in createKeyMap() 1531 KeyMap.push_back(SKeyMap(XK_ISO_Level3_Shift, KEY_RMENU)); in createKeyMap()
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H A D | CIrrDeviceWin32.cpp | 793 event.KeyInput.Key = irr::KEY_RMENU; in WndProc()
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