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Searched refs:KEY_RMENU (Results 1 – 22 of 22) sorted by relevance

/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/include/
H A DKeycodes.h143 KEY_RMENU = 0xA5, // Right MENU key enumerator
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/opengl/
H A DKeyboardEventQueue.java81 KEY_MAP[KeyEvent.VK_ALT_GRAPH] = Keyboard.KEY_RMENU;
333 return Keyboard.KEY_RMENU; in getMappedKeyCode()
H A DLinuxKeycodes.java615 return Keyboard.KEY_RMENU; in mapKeySymToLWJGLKeyCode()
619 return Keyboard.KEY_RMENU; in mapKeySymToLWJGLKeyCode()
H A DWindowsKeycodes.java541 return Keyboard.KEY_RMENU; in mapVirtualKeyToLWJGLCode()
H A DMacOSXNativeKeyboard.java157 nativeToLwjglMap.put((short)0x3D, Keyboard.KEY_RMENU); in initKeyboardMappings()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/input/
H A DKeyboard.java184 public static final int KEY_RMENU = 0xB8; /* right Alt */ field in Keyboard
/dports/games/freeminer/freeminer-0.4.10.4/src/
H A Dkeycode.cpp172 CHECKKEY(KEY_RMENU) in keyname_to_keycode()
/dports/devel/fifechan/fifechan-0.1.5/src/irrlicht/
H A Dirrlichtinput.cpp403 case irr::KEY_RMENU: in convertIrrlichtEventToFifechanKeyValue()
/dports/games/irrlamb/irrlamb-1.0.1/src/
H A Dinput.cpp390 case KEY_RMENU: return "right alt"; break; in GetKeyName()
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dkeycode.cpp183 DEFINEKEY1(KEY_RMENU, N_("Right Menu"))
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/util/jinput/
H A DKeyMap.java255 case Keyboard.KEY_RMENU: in map()
/dports/emulators/mess/mame-mame0226/src/osd/modules/input/
H A Dinput_common.h165 #define KEY_RMENU 0xB8 /* right Alt */ macro
/dports/emulators/mame/mame-mame0226/src/osd/modules/input/
H A Dinput_common.h165 #define KEY_RMENU 0xB8 /* right Alt */ macro
/dports/graphics/cegui/cegui-0.8.7/cegui/include/CEGUI/RendererModules/Irrlicht/
H A DEventPusher.h287 irr2ceCODE[KEY_RMENU ] = Key::RightAlt; // Right MENU key in initCodes()
/dports/games/lwjgl/lwjgl-2df01dd/src/java/org/lwjgl/test/opengl/sprites/
H A DSpriteShootout2P.java316 } else if ( Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU) ) in handleInput()
H A DSpriteShootoutCL.java368 else if ( Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU) ) in handleInput()
H A DSpriteShootout.java318 else if ( Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU) ) in handleInput()
H A DSpriteShootoutMapped.java350 else if ( Keyboard.isKeyDown(Keyboard.KEY_LMENU) || Keyboard.isKeyDown(Keyboard.KEY_RMENU) ) in handleInput()
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DCore.h238 KEY_RMENU = DIK_RMENU, enumerator
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCIrrDeviceSDL.cpp1052 KeyMap.push_back(SKeyMap(SDLK_RALT, KEY_RMENU)); in createKeyMap()
H A DCIrrDeviceLinux.cpp1530 KeyMap.push_back(SKeyMap(XK_Alt_R, KEY_RMENU)); in createKeyMap()
1531 KeyMap.push_back(SKeyMap(XK_ISO_Level3_Shift, KEY_RMENU)); in createKeyMap()
H A DCIrrDeviceWin32.cpp793 event.KeyInput.Key = irr::KEY_RMENU; in WndProc()