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Searched refs:KEY_UNICODE (Results 1 – 8 of 8) sorted by relevance

/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/input/
H A DKey.h70 #define KEY_UNICODE \ macro
H A DKey.cpp57 m_buttonCode = KEY_UNICODE; in CKey()
H A DInputManager.cpp626 action = CAction(KEY_UNICODE, key.GetUnicode()); in HandleKey()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DGUIEditControl.cpp139 else if (action.GetID() >= KEY_VKEY && action.GetID() < KEY_UNICODE && m_edit.empty()) in OnAction()
198 else if (action.GetID() == KEY_UNICODE) in OnAction()
H A DGUIBaseContainer.cpp300 if (action.GetID() == KEY_UNICODE) in OnAction()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/dialogs/
H A DGUIDialogNumeric.cpp112 else if (action.GetID() >= KEY_VKEY && action.GetID() < KEY_UNICODE) in OnAction()
127 else if (action.GetID() == KEY_UNICODE) in OnAction()
H A DGUIDialogKeyboardGeneric.cpp219 if (!handled && actionId >= KEY_VKEY && actionId < KEY_UNICODE) in OnAction()
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/video/
H A DTeletext.cpp522 else if (action.GetID() == KEY_UNICODE) in HandleAction()