Searched refs:KINETIC_ENERGY_MULT (Results 1 – 1 of 1) sorted by relevance
15 static const float KINETIC_ENERGY_MULT = 0.00001f; variable354 kineticEnergy = KINETIC_ENERGY_MULT * static_cast<DynamicBody *>(o)->GetMass() * relVel * relVel; in OnCollision()356 kineticEnergy = KINETIC_ENERGY_MULT * m_mass * relVel * relVel; in OnCollision()