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Searched refs:KORAX_ARM2_HEIGHT (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_korax.cpp45 const int KORAX_ARM2_HEIGHT = 82*FRACUNIT; variable
305 KORAX_ARM2_HEIGHT, in KoraxFire()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Hexen.vc56 const float KORAX_ARM2_HEIGHT = 82.0;
2343 z = Origin.z - FloorClip + KORAX_ARM2_HEIGHT;
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c5059 #define KORAX_ARM2_HEIGHT (82*FRACUNIT) macro
5101 z = actor->z - actor->floorclip + KORAX_ARM2_HEIGHT; in KoraxFire2()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c5196 #define KORAX_ARM2_HEIGHT (82*FRACUNIT) macro
5236 z = actor->z - actor->floorclip + KORAX_ARM2_HEIGHT; in KoraxFire2()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c5202 #define KORAX_ARM2_HEIGHT (82*FRACUNIT) macro
5242 z = actor->z - actor->floorclip + KORAX_ARM2_HEIGHT; in KoraxFire2()