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Searched refs:KORAX_ARM6_HEIGHT (Results 1 – 5 of 5) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_korax.cpp49 const int KORAX_ARM6_HEIGHT = 53*FRACUNIT; variable
309 KORAX_ARM6_HEIGHT in KoraxFire()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Hexen.vc60 const float KORAX_ARM6_HEIGHT = 53.0;
2407 z = Origin.z - FloorClip + KORAX_ARM6_HEIGHT;
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c5063 #define KORAX_ARM6_HEIGHT (53*FRACUNIT) macro
5157 z = actor->z - actor->floorclip + KORAX_ARM6_HEIGHT; in KoraxFire6()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c5200 #define KORAX_ARM6_HEIGHT (53*FRACUNIT) macro
5288 z = actor->z - actor->floorclip + KORAX_ARM6_HEIGHT; in KoraxFire6()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c5206 #define KORAX_ARM6_HEIGHT (53*FRACUNIT) macro
5294 z = actor->z - actor->floorclip + KORAX_ARM6_HEIGHT; in KoraxFire6()