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Searched refs:KORAX_BOLT_LIFETIME (Results 1 – 6 of 6) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_korax.cpp52 const int KORAX_BOLT_LIFETIME = 3; variable
462 mo->special1 = KORAX_BOLT_LIFETIME; in DEFINE_ACTION_FUNCTION()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c4595 #define KORAX_BOLT_LIFETIME (3) in A_KBoltRaise() macro
4607 pmo->special1 = KORAX_BOLT_LIFETIME; in A_KBoltRaise()
4612 #undef KORAX_BOLT_LIFETIME in A_KBoltRaise()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Hexen.vc66 const int KORAX_BOLT_LIFETIME = 3;
415 A.Special1 = KORAX_BOLT_LIFETIME;
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c5285 #define KORAX_BOLT_LIFETIME 3 macro
5300 mo->special1 = KORAX_BOLT_LIFETIME; in A_KBoltRaise()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c5414 #define KORAX_BOLT_LIFETIME 3 macro
5429 mo->special1.i = KORAX_BOLT_LIFETIME; in A_KBoltRaise()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c5420 #define KORAX_BOLT_LIFETIME 3 macro
5435 mo->special1.i = KORAX_BOLT_LIFETIME; in A_KBoltRaise()