Home
last modified time | relevance | path

Searched refs:KORAX_COMMAND_HEIGHT (Results 1 – 6 of 6) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/g_hexen/
H A Da_korax.cpp33 const int KORAX_COMMAND_HEIGHT = 120; variable
261 KORAX_COMMAND_HEIGHT*FRACUNIT); in DEFINE_ACTION_FUNCTION()
/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DActor.Hexen.vc62 const float KORAX_COMMAND_HEIGHT = 120.0;
2478 z = Origin.z + KORAX_COMMAND_HEIGHT;
/dports/games/uhexen/uhexen-0.601/src/
H A Dp_enemy.c4822 #define KORAX_COMMAND_HEIGHT (120*FRACUNIT) macro
5019 z=actor->z + KORAX_COMMAND_HEIGHT; in A_KoraxCommand()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_enemy.c66 #define KORAX_COMMAND_HEIGHT (120) macro
4450 KORAX_COMMAND_HEIGHT); in A_KoraxCommand()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dp_enemy.c4941 #define KORAX_COMMAND_HEIGHT (120*FRACUNIT) macro
5151 z = actor->z + KORAX_COMMAND_HEIGHT; in A_KoraxCommand()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dp_enemy.c4947 #define KORAX_COMMAND_HEIGHT (120*FRACUNIT) macro
5157 z = actor->z + KORAX_COMMAND_HEIGHT; in A_KoraxCommand()