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Searched refs:K_NUM7 (Results 1 – 9 of 9) sorted by relevance

/dports/games/0verkill/0verkill-0.16/
H A Dkbd.h40 #define K_NUM7 335 macro
H A Dxkbd.c49 …K_F6,K_F7,K_F8,K_F9,K_F10,K_NUM_LOCK,K_SCROLL_LOCK,K_NUM7,K_NUM8,K_NUM9,K_NUM_MINUS,K_NUM4,K_NUM5,… in remap_out()
134 case K_NUM7: return 71; in remap_in()
H A Dkbd.c388 …K_F6,K_F7,K_F8,K_F9,K_F10,K_NUM_LOCK,K_SCROLL_LOCK,K_NUM7,K_NUM8,K_NUM9,K_NUM_MINUS,K_NUM4,K_NUM5,… in remap_out()
473 case K_NUM7: return 71; in remap_in()
H A Dwinkbd.c131 case K_NUM7: vKey=VK_NUMPAD7; break; in IntToVKey()
/dports/games/openclonk/openclonk-release-8.1-src/src/platform/
H A DC4Window.h162 #define K_NUM7 71 macro
H A DC4AppSDL.cpp219 X(SDL_SCANCODE_KP_7, K_NUM7) \
H A DC4WindowWin32.cpp79 case VK_NUMPAD7: s = K_NUM7; break; in ConvertToUnixScancode()
/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4ConsoleQtViewport.cpp348 case VK_NUMPAD7: return K_NUM7; in QtKeyToUnixScancode()
/dports/games/openclonk/openclonk-release-8.1-src/src/gui/
H A DC4KeyboardInput.cpp151 {K_NUM7, "Num7", "N7"},