Searched refs:Key_IsGameKey (Results 1 – 9 of 9) sorted by relevance
1707 return (Key_IsGameKey()) ? K_KP_STAR : '*'; in MapKey()1709 return (Key_IsGameKey()) ? K_KP_PLUS : '+'; in MapKey()1713 return (Key_IsGameKey()) ? K_KP_HOME : in MapKey()1716 return (Key_IsGameKey()) ? K_KP_UPARROW : in MapKey()1719 return (Key_IsGameKey()) ? K_KP_PGUP : in MapKey()1722 return (Key_IsGameKey()) ? K_KP_LEFTARROW : in MapKey()1725 return (Key_IsGameKey()) ? K_KP_5 : '5'; in MapKey()1730 return (Key_IsGameKey()) ? K_KP_END : in MapKey()1736 return (Key_IsGameKey()) ? K_KP_PGDN : in MapKey()1739 return (Key_IsGameKey()) ? K_KP_INS : in MapKey()[all …]
1406 return (Key_IsGameKey()) ? K_KP_STAR : '*'; in MapKey()1408 return (Key_IsGameKey()) ? K_KP_PLUS : '+'; in MapKey()1412 return (Key_IsGameKey()) ? K_KP_HOME : in MapKey()1415 return (Key_IsGameKey()) ? K_KP_UPARROW : in MapKey()1418 return (Key_IsGameKey()) ? K_KP_PGUP : in MapKey()1421 return (Key_IsGameKey()) ? K_KP_LEFTARROW : in MapKey()1424 return (Key_IsGameKey()) ? K_KP_5 : '5'; in MapKey()1429 return (Key_IsGameKey()) ? K_KP_END : in MapKey()1435 return (Key_IsGameKey()) ? K_KP_PGDN : in MapKey()1438 return (Key_IsGameKey()) ? K_KP_INS : in MapKey()[all …]
2741 return (Key_IsGameKey()) ? K_KP_STAR : '*'; in MapKey()2743 return (Key_IsGameKey()) ? K_KP_PLUS : '+'; in MapKey()2747 return (Key_IsGameKey()) ? K_KP_HOME : in MapKey()2750 return (Key_IsGameKey()) ? K_KP_UPARROW : in MapKey()2753 return (Key_IsGameKey()) ? K_KP_PGUP : in MapKey()2756 return (Key_IsGameKey()) ? K_KP_LEFTARROW : in MapKey()2759 return (Key_IsGameKey()) ? K_KP_5 : '5'; in MapKey()2764 return (Key_IsGameKey()) ? K_KP_END : in MapKey()2770 return (Key_IsGameKey()) ? K_KP_PGDN : in MapKey()2773 return (Key_IsGameKey()) ? K_KP_INS : in MapKey()[all …]
169 qboolean Key_IsGameKey (void);
300 prev_gamekey = Key_IsGameKey(); in IN_Init()333 prev_gamekey = Key_IsGameKey(); in IN_ReInit()819 if ((gamekey = Key_IsGameKey()) != prev_gamekey) in IN_SendKeyEvents()
803 if (!Key_IsGameKey())
1070 qboolean Key_IsGameKey (void) in Key_IsGameKey() function1083 if ((key_gamekey = Key_IsGameKey()) != prev_gamekey) in Key_SetDest()
1096 qboolean Key_IsGameKey (void) in Key_IsGameKey() function1109 if ((key_gamekey = Key_IsGameKey()) != prev_gamekey) in Key_SetDest()
1335 Key_IsGameKey(), Key_SetDest() and Key_GetDest() functions to the