Searched refs:KillWord (Results 1 – 22 of 22) sorted by relevance
89 key [w] { KillWord; ChangeKeys 'VIMODE' }94 key [w] { KillWord; ChangeKeys 'VI_INS' }104 key [w] { KillWord; ChangeKeys 'VIMODE' }
204 key [A+G-Del] { KillWord }212 key [A+W] { KillWord }
198 key [A+G-Del] { KillWord }212 key [C+L] { KillWord }
56 'KillLine', 'KillToLineEnd', 'KillToLineStart', 'KillWord',
237 key [A+G-Del] { KillWord }280 key [C+T] { KillWord }
228 key [A+G-Del] { KillWord }303 key [C+T] { KillWord }
489 key [w] { KillWord; ChangeKeys }494 key [w] { KillWord; ChangeKeys 'VI_INS' }504 key [w] { KillWord; ChangeKeys }
566 key [A+G-Del] { KillWord }569 key [C+G-Del] { KillWord }601 key [C+T] { KillWord }
360 void Hugo::KillWord(int a) { in KillWord() function in Glk::Hugo::Hugo447 if (word[1][0]=='.') KillWord(1); in MatchCommand()626 KillWord(1); in MatchCommand()627 if (word[1][0]=='~') KillWord(1); in MatchCommand()2081 KillWord(i); in Parse()2092 KillWord(i+1); in Parse()2112 KillWord(i); in Parse()
775 void KillWord(int a);
375 KillWord(1); in playGame()
772 void KillWord(int a);
372 KillWord(1); in playGame()
78 TAB(KillWord),
241 key [A+G-Del] { KillWord }280 key [C+T] { KillWord }
268 key [A+G-Del] { KillWord }306 key [C+T] { KillWord }
554 int KillWord();
519 int EBuffer::KillWord() { in KillWord() function in EBuffer
457 case ExKillWord: return KillWord(); in ExecCommand()
440 KillWord & KillWordPrev commands now actually work.
7717 Prop=KillWord