Searched refs:KilledPlayerMessage (Results 1 – 2 of 2) sorted by relevance
6459 char *KilledPlayerMessage(PLAYERp pp, PLAYERp killer) in KilledPlayerMessage() function6543 sprintf(ds,"%s",KilledPlayerMessage(pp,killer)); in DoPlayerDeathMessage()
6416 char *KilledPlayerMessage(PLAYERp pp, PLAYERp killer) in KilledPlayerMessage() function6501 sprintf(ds,"%s",KilledPlayerMessage(pp,killer)); in DoPlayerDeathMessage()