/dports/games/ksirk/ksirk-21.12.3/ksirk/ |
H A D | newgamesetup.h | 27 namespace Ksirk 39 explicit NewGameSetup(Ksirk::GameLogic::GameAutomaton* automaton); 43 inline Ksirk::GameLogic::GameAutomaton* automaton() {return m_automaton;} in automaton() 47 inline QMap<QString, Ksirk::GameLogic::ONU*>& worlds() {return m_worlds;} in worlds() 49 inline QList<Ksirk::NewPlayerData*>& players() {return m_players;} in players() 50 inline const QList<Ksirk::NewPlayerData*>& players() const {return m_players;} in players() 77 bool addPlayer(Ksirk::NewPlayerData* player); 82 Ksirk::GameLogic::GameAutomaton* m_automaton; 84 QMap<QString, Ksirk::GameLogic::ONU*> m_worlds; 86 QList<Ksirk::NewPlayerData*> m_players; [all …]
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H A D | mainMenu.cpp | 30 mainMenu::mainMenu(Ksirk::KGameWindow* game, QWidget* parent) : QWidget(parent) in mainMenu() 47 connect(pbNewGame, &QAbstractButton::clicked, game, &Ksirk::KGameWindow::slotNewGame); in mainMenu() 48 connect(pbJabberGame, &QAbstractButton::clicked, game, &Ksirk::KGameWindow::slotJabberGame); in mainMenu() 49 connect(pbNewSocketGame, &QAbstractButton::clicked, game, &Ksirk::KGameWindow::slotNewSocketGame); in mainMenu() 50 connect(pbJoin, &QAbstractButton::clicked, game, &Ksirk::KGameWindow::slotJoinNetworkGame); in mainMenu() 51 connect(pbLoad, &QAbstractButton::clicked, game, &Ksirk::KGameWindow::slotOpenGame); in mainMenu() 55 void mainMenu::init(Ksirk::GameLogic::ONU* /*theWorld*/) in init()
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H A D | newgamesetup.cpp | 29 using namespace Ksirk; 31 NewGameSetup::NewGameSetup(Ksirk::GameLogic::GameAutomaton* automaton) : in NewGameSetup() 34 … m_useGoals(true), m_networkGameType(Ksirk::GameLogic::GameAutomaton::None), in NewGameSetup() 76 foreach (Ksirk::NewPlayerData* player, m_players) in nbLocalPlayers() 90 foreach (Ksirk::NewPlayerData* p, m_players) in addPlayer() 117 foreach (Ksirk::NewPlayerData* newPlayer, ngs.players()) in operator <<() 158 Ksirk::NewPlayerData* newPlayer = new NewPlayerData(name,nation,password,computer,!network); in operator >>()
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H A D | mainMenu.h | 32 namespace Ksirk 49 explicit mainMenu(Ksirk::KGameWindow* game, QWidget* parent = 0); 53 void init(Ksirk::GameLogic::ONU* theWorld);
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H A D | main.cpp | 71 kRestoreMainWindows<Ksirk::KGameWindow>(); in main() 76 Ksirk::KGameWindow *ksirk = new Ksirk::KGameWindow(); in main()
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H A D | krightdialog.h | 43 namespace Ksirk 123 Ksirk::GameLogic::ONU * world;
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H A D | kgamewin.h | 77 namespace Ksirk 305 void changeItem(Ksirk::GameLogic::KMessageParts& strings, 316 void broadcastChangeItem(Ksirk::GameLogic::KMessageParts& strings, 609 …vade(GameLogic::Country *,GameLogic::Country *, Ksirk::InvasionSlider::InvasionType invasionType =…
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H A D | ksirksettings.kcfgc | 5 NameSpace=Ksirk
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/dports/games/ksirk/ksirk-21.12.3/ksirk/GameLogic/ |
H A D | KsirkChatModel.h | 37 namespace Ksirk 52 KsirkChatModel(QObject *parent, Ksirk::KGameWindow* game); 63 Ksirk::KGameWindow* m_game;
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H A D | gameautomaton.h | 40 namespace Ksirk { 248 inline Ksirk::KGameWindow* game() {return m_game;} in game() 249 inline const Ksirk::KGameWindow* game() const {return m_game;} in game() 473 friend class Ksirk::KGameWindow; 521 Ksirk::KGameWindow *m_game;
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H A D | KsirkChatModel.cpp | 32 namespace Ksirk namespace 41 KsirkChatModel::KsirkChatModel(QObject* parent, Ksirk::KGameWindow* game) in KsirkChatModel()
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H A D | country.cpp | 41 namespace Ksirk namespace 115 if (m_automaton->game()->currentWidgetType() == Ksirk::KGameWindow::Arena) in createArmiesSprites() 139 if (m_automaton->game()->currentWidgetType() == Ksirk::KGameWindow::Arena) in createArmiesSprites() 166 if (m_automaton->game()->currentWidgetType() == Ksirk::KGameWindow::Arena) in createArmiesSprites()
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H A D | aiplayerio.cpp | 21 namespace Ksirk { namespace
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H A D | dice.h | 23 namespace Ksirk
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H A D | dice.cpp | 26 namespace Ksirk namespace
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H A D | newplayerdata.cpp | 23 using namespace Ksirk;
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H A D | aiplayerio.h | 28 namespace Ksirk {
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H A D | eventslistproperty.h | 27 namespace Ksirk {
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/dports/games/ksirk/ksirk-21.12.3/ksirk/Dialogs/ |
H A D | jabbergameui.h | 30 namespace Ksirk 47 void init(Ksirk::GameLogic::GameAutomaton* automaton); 80 Ksirk::GameLogic::GameAutomaton* m_automaton;
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H A D | jabbergameui.cpp | 31 using namespace Ksirk; 32 using namespace Ksirk::GameLogic; 43 jabberid->setText(Ksirk::KsirkSettings::jabberId()); in KsirkJabberGameWidget() 48 password->setText(KStringHandler::obscure(Ksirk::KsirkSettings::jabberPassword())); in KsirkJabberGameWidget() 49 roompassword->setText(KStringHandler::obscure(Ksirk::KsirkSettings::jabberPassword())); in KsirkJabberGameWidget() 63 roomjid->setText(Ksirk::KsirkSettings::roomJid()); in KsirkJabberGameWidget() 64 nickname->setText(Ksirk::KsirkSettings::nickname()); in KsirkJabberGameWidget()
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H A D | tcpconnectwidget.h | 30 namespace Ksirk
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/dports/games/ksirk/ksirk-21.12.3/ksirkskineditor/ |
H A D | org.kde.ksirkskineditor.desktop | 10 Name[ca]=Editor d'aparences per al Ksirk 11 Name[ca@valencia]=Editor d'aparences per al Ksirk 23 Name[gl]=Editor de temas visuais para o Ksirk 48 Name[sv]=Ksirk skaleditor
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/dports/games/ksirk/ksirk-21.12.3/ksirk/Sprites/ |
H A D | animspriteslist.cpp | 24 namespace Ksirk namespace
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H A D | arrowsprite.h | 30 namespace Ksirk
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/dports/games/ksirk/ksirk-21.12.3/ksirk/SaveLoad/ |
H A D | ksirkgamexmlloader.h | 32 namespace Ksirk
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