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Searched refs:LANE_PIXEL_TOP_LIMIT (Results 1 – 1 of 1) sorted by relevance

/dports/devel/z88dk/z88dk/libsrc/_DEVELOPMENT/EXAMPLES/sms/datastorm/
H A Ddatastorm.c26 #define LANE_PIXEL_TOP_LIMIT (LANE_TOP * 8 + 8) macro
30 #define PLAYER_MIN_Y LANE_PIXEL_TOP_LIMIT
258 player_target_y = lane_coords[player_target_lane] + LANE_PIXEL_TOP_LIMIT; in change_lane()
277 …for (g_i = 0, shot_p = shots, g_y = LANE_PIXEL_TOP_LIMIT; g_i != LANE_COUNT; g_i++, shot_p++, g_y … in draw_shots()
329 …for (g_i = 0, enm_p = enemies, g_y = LANE_PIXEL_TOP_LIMIT; g_i != LANE_COUNT; g_i++, enm_p++, g_y … in draw_enemies()