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Searched refs:LARGE_SCENERY_FLAG_ANIMATED (Results 1 – 3 of 3) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/
H A DMapAnimation.cpp460 if (sceneryEntry->flags & LARGE_SCENERY_FLAG_ANIMATED) in map_animation_invalidate_large_scenery()
650 if (entry != nullptr && (entry->flags & LARGE_SCENERY_FLAG_ANIMATED)) in AutoCreateMapAnimations()
H A DScenery.h96 LARGE_SCENERY_FLAG_ANIMATED = (1 << 3), // 0x8 enumerator
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/object/
H A DLargeSceneryObject.cpp145 { "isAnimated", LARGE_SCENERY_FLAG_ANIMATED }, in ReadJson()