Searched refs:LASER_SIGHT_PLAYERS (Results 1 – 3 of 3) sorted by relevance
89 LASER_SIGHT_PLAYERS, enumerator
142 T2S(LASER_SIGHT_PLAYERS, "Players only"); in LaserSightStr()151 S2T(LASER_SIGHT_PLAYERS, "Players only"); in StrLaserSight()
477 !(ls == LASER_SIGHT_PLAYERS && a->PlayerUID >= 0)) in DrawLaserSight()