Searched refs:LAST_ON_PLATFORM (Results 1 – 1 of 1) sorted by relevance
1608 long LAST_ON_PLATFORM = 0; variable1656 if(player.jumpphase == NotJumping && !LAST_ON_PLATFORM) { in ARX_PLAYER_Manage_Visual()2393 if(LAST_ON_PLATFORM || player.climbing) { in Valid_Jump_Pos()2584 LAST_ON_PLATFORM = ON_PLATFORM; in PlayerMovementIterate()2597 LAST_ON_PLATFORM = 0; in PlayerMovementIterate()2606 if(anything2 > -5 && player.physics.velocity.y > (15.f/TARGET_DT) && !LAST_ON_PLATFORM in PlayerMovementIterate()2724 if(!levitate && player.jumpphase != JumpAscending && !LAST_ON_PLATFORM) { in PlayerMovementIterate()