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Searched refs:LAST_ON_PLATFORM (Results 1 – 1 of 1) sorted by relevance

/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/game/
H A DPlayer.cpp1608 long LAST_ON_PLATFORM = 0; variable
1656 if(player.jumpphase == NotJumping && !LAST_ON_PLATFORM) { in ARX_PLAYER_Manage_Visual()
2393 if(LAST_ON_PLATFORM || player.climbing) { in Valid_Jump_Pos()
2584 LAST_ON_PLATFORM = ON_PLATFORM; in PlayerMovementIterate()
2597 LAST_ON_PLATFORM = 0; in PlayerMovementIterate()
2606 if(anything2 > -5 && player.physics.velocity.y > (15.f/TARGET_DT) && !LAST_ON_PLATFORM in PlayerMovementIterate()
2724 if(!levitate && player.jumpphase != JumpAscending && !LAST_ON_PLATFORM) { in PlayerMovementIterate()